Player Matchup

Anubis
Anubis
 
Anubis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Shelly1206
Fenrir
Level 67
God Stats
20W - 32L
1,191 SR
Queue Stats
105W - 244L
1,098 Elo+
Party 1
Bellona
Bellona
TumorBloomer
Bellona
Level 87
God Stats
2W - 1L
1,427 SR
Queue Stats
154W - 200L
1,328 Elo+
Solo
Team Averages
Level 65
1,373 SR
1,309 Elo+

VS

Team Averages
Level 21
1,393 SR
1,258 Elo+
Mercury
Mercury
HypoGeO12
Mercury
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 89L
1,346 Elo+
Solo
Chaac
Chaac
L2KsgtEx3cution
Chaac
Level 28
God Stats
7W - 6L
1,424 SR
Queue Stats
72W - 77L
1,300 Elo+
Solo
Ra
Ra
visor369beige
Ra
Level 16
God Stats
22W - 59L
1,254 SR
Queue Stats
26W - 73L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 4 / 14
11,615
726
18,426
16,926
9,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Shelly1206
Fenrir
16
11 / 3 / 11
12,445
778
10,127
12,439
10,371
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
TumorBloomer
Bellona
16
6 / 1 / 10
11,449
716
11,309
12,208
12,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HypoGeO12
Mercury
14
4 / 9 / 2
10,270
642
10,317
16,165
6,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 6 / 3
10,779
674
9,434
23,137
33,549
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 8 / 3
9,316
582
4,474
10,340
3,718

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
23
Kills
8
8
Deaths
23
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
4
14
3.25
L
Mercury
HypoGeO12
Mercury
4
9
2
0.56
L
3
6
3
0.75
W
Fenrir
Shelly1206
Fenrir
11
3
11
5.5
W
Bellona
TumorBloomer
Bellona
6
1
10
11
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,862
Damage
24,225
41,573
Taken
49,642
32,635
Mitigated
43,321
12,961
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
18,426
902
0
8,590
16,926
9,419
415
1,915
15,011
45,711
0
L
Mercury
HypoGeO12
Mercury
10,317
2,687
0
690
16,165
6,054
0
4,649
11,516
0
28,024
L
9,434
1,251
74
5,666
23,137
33,549
0
10,219
12,918
0
26,539
W
Fenrir
Shelly1206
Fenrir
10,127
881
0
167
12,439
10,371
925
1,207
11,232
0
19,156
W
Bellona
TumorBloomer
Bellona
11,309
3,473
0
4,204
12,208
12,845
511
1,951
10,257
0
55,383
L
4,474
203
575
66
10,340
3,718
0
4,069
6,271
19,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,509
Gold Earned
30,365
179
Minions Killed
93
10
Camps Cleared
2
853,936
Distance Traveled
789,024
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,615
726
56
4
2
254,066
3
L
Mercury
10,270
642
45
3
2
270,473
2
L
Chaac
10,779
674
23
1
0
277,772
3
W
Fenrir
12,445
778
33
2
0
294,978
1
W
Bellona
11,449
716
90
6
8
304,892
1
L
Ra
9,316
582
25
2
0
240,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role