Player Matchup

Fenrir
Fenrir
Dread Sand Man
Fenrir
Level 148
God Stats
8W - 7L
1,589 SR
Queue Stats
427W - 358L
1,632 Elo+
Party 1
Artio
Artio
Jimmylee456
Artio
Level 145
God Stats
6W - 4L
1,626 SR
Queue Stats
822W - 571L
1,664 Elo+
Party 1
Agni
Agni
QuayQuay7
Agni
Level 118
God Stats
98W - 82L
1,563 SR
Queue Stats
740W - 702L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
SaberNyghts
Cthulhu
Level 16
God Stats
14W - 5L
1,787 SR
Queue Stats
16W - 11L
1,530 Elo+
Party 1
Jing Wei
Jing Wei
SoundSLick00
Jing Wei
Level 125
God Stats
2W - 0L
1,480 SR
Queue Stats
20W - 18L
1,552 Elo+
Party 1
Team Averages
Level 110
1,609 SR
1,593 Elo+

VS

Team Averages
Level 49
1,381 SR
1,380 Elo+
Ymir
Ymir
ASG_King_Frenzy
Ymir
Level 34
God Stats
0W - 1L
1,250 SR
Queue Stats
17W - 19L
1,387 Elo+
Solo
Charybdis
Charybdis
BlGApoLLo
Charybdis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 47L
1,289 Elo+
Solo
Bakasura
Bakasura
CeddyEnt
Bakasura
Level 34
God Stats
0W - 2L
1,280 SR
Queue Stats
27W - 39L
1,330 Elo+
Solo
Fenrir
Fenrir
advinius
Fenrir
Level 104
God Stats
1W - 1L
1,536 SR
Queue Stats
116W - 110L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
bkorney
Kuzenbo
Level 43
God Stats
1W - 6L
1,339 SR
Queue Stats
34W - 37L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
25 / 0 / 17
12,740
1,274
33,038
13,064
10,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 1 / 28
10,052
1,005
6,348
11,058
13,726
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
17
6 / 0 / 23
10,268
1,027
13,376
3,736
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
SaberNyghts
Cthulhu
17
2 / 1 / 31
10,389
1,039
8,682
10,906
12,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
SoundSLick00
Jing Wei
19
9 / 0 / 31
11,497
1,150
26,534
10,447
5,223
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

370

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,047
805
3,050
12,317
10,676
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charybdis
BlGApoLLo
Charybdis
14
0 / 8 / 2
8,192
819
12,218
17,416
5,927
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
CeddyEnt
Bakasura
15
0 / 15 / 1
8,782
878
7,557
23,078
14,591
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
advinius
Fenrir
14
0 / 13 / 0
7,832
783
3,153
16,937
5,924
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
bkorney
Kuzenbo
14
2 / 5 / 0
8,787
879
12,972
22,597
13,998
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
6
45
Kills
2
2
Deaths
45
130
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Charybdis
BlGApoLLo
Charybdis
0
8
2
0.13
L
Bakasura
CeddyEnt
Bakasura
0
15
1
0.03
W
25
0
17
33.5
W
3
1
28
17
W
Agni
6
0
23
17.5
W
Cthulhu
SaberNyghts
Cthulhu
2
1
31
17.5
W
Jing Wei
SoundSLick00
Jing Wei
9
0
31
24.5
L
Fenrir
advinius
Fenrir
0
13
0
0
L
Kuzenbo
bkorney
Kuzenbo
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,978
Damage
38,950
49,211
Taken
92,345
44,137
Mitigated
51,116
15,833
Healing
3,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,050
638
73
662
12,317
10,676
0
4,704
7,570
11,696
0
L
Charybdis
BlGApoLLo
Charybdis
12,218
4,759
0
0
17,416
5,927
0
6,163
10,966
0
24,325
L
Bakasura
CeddyEnt
Bakasura
7,557
5,500
590
1,893
23,078
14,591
0
6,054
16,455
0
13,243
W
33,038
15,916
0
4,272
13,064
10,826
0
3,444
9,270
0
41,588
W
6,348
1,411
2,025
1,997
11,058
13,726
0
1,883
8,890
15,755
0
W
Agni
13,376
862
172
900
3,736
1,789
0
1,894
1,787
26,789
0
W
Cthulhu
SaberNyghts
Cthulhu
8,682
756
955
612
10,906
12,573
0
3,914
6,694
17,716
0
W
Jing Wei
SoundSLick00
Jing Wei
26,534
24,392
0
4,900
10,447
5,223
0
4,887
5,560
0
53,959
L
Fenrir
advinius
Fenrir
3,153
741
0
163
16,937
5,924
0
2,864
13,697
0
6,566
L
Kuzenbo
bkorney
Kuzenbo
12,972
4,134
0
0
22,597
13,998
0
8,621
13,860
25,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,946
Gold Earned
41,640
171
Minions Killed
98
7
Camps Cleared
3
997,012
Distance Traveled
743,213
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,047
805
11
1
0
132,317
0
L
Charybdis
8,192
819
26
3
0
141,924
0
L
Bakasura
8,782
878
28
3
3
152,096
0
W
Fenrir
12,740
1,274
15
2
1
220,021
0
W
Artio
10,052
1,005
11
1
2
194,317
4
W
Agni
10,268
1,027
37
4
1
193,962
0
W
Cthulhu
10,389
1,039
38
4
0
209,753
0
W
Jing Wei
11,497
1,150
70
7
3
178,959
0
L
Fenrir
7,832
783
8
1
0
124,888
0
L
Kuzenbo
8,787
879
25
3
0
191,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role