Player Matchup

Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum IV
BueroVallejo
Sobek
Platinum IV
Level 120
God Stats
2W - 2L
1,643 SR
Queue Stats
80W - 61L
1,813 MMR
Party 1
Medusa
Medusa
Silver V
meansy
Medusa
Silver V
Level 107
God Stats
3W - 10L
1,265 SR
Queue Stats
138W - 224L
866 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,470 SR
1,393 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,741 SR
1,490 MMR
Hou Yi
Hou Yi
Gold II
Grech
Hou Yi
Gold II
Level 142
God Stats
2W - 3L
1,613 SR
Queue Stats
150W - 175L
1,359 MMR
Solo
Sol
Sol
Gold III
Ston
Sol
Gold III
Level 126
God Stats
2W - 1L
2,112 SR
Queue Stats
18W - 24L
1,811 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
ThatTicklesMe
Kumbhakarna
Gold V
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 288L
1,301 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 3 / 4
8,065
672
6,446
9,177
6,768
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 3
7,866
656
6,241
14,911
14,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
meansy
Medusa
12
4 / 6 / 2
8,568
714
9,493
10,876
3,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
Morgan Le FayAphroditeThothPersephone

VS

Bans
AthenaGilgameshGuan YuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Grech
Hou Yi
14
6 / 1 / 3
8,885
740
10,461
7,371
2,695
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Ston
Sol
13
4 / 2 / 5
8,717
726
15,199
8,769
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kumbhakarna
ThatTicklesMe
Kumbhakarna
11
0 / 3 / 6
8,068
672
3,108
15,775
13,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
10
10
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
4
1
L
1
1
3
2.5
W
Hou Yi
Grech
Hou Yi
6
1
3
7.5
W
Sol
Ston
Sol
4
2
5
3.25
W
Kumbhakarna
ThatTicklesMe
Kumbhakarna
0
3
6
1
L
Medusa
meansy
Medusa
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,180
Damage
28,768
34,964
Taken
31,915
25,134
Mitigated
18,657
10,596
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,446
410
1,224
3,201
9,177
6,768
206
4,445
4,732
18,973
0
L
6,241
537
0
4,542
14,911
14,459
0
6,844
8,067
16,114
0
W
Hou Yi
Grech
Hou Yi
10,461
5,893
0
1,519
7,371
2,695
1,102
2,935
4,436
0
30,165
W
Sol
Ston
Sol
15,199
5,458
0
3,744
8,769
2,877
1,027
4,777
3,992
37,427
4,481
W
Kumbhakarna
ThatTicklesMe
Kumbhakarna
3,108
484
0
5,409
15,775
13,085
280
5,458
10,317
15,205
0
L
Medusa
meansy
Medusa
9,493
4,344
0
1,629
10,876
3,907
1,188
5,791
5,085
0
33,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,499
Gold Earned
25,670
111
Minions Killed
116
7
Camps Cleared
3
621,196
Distance Traveled
619,842
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,065
672
45
4
4
196,699
3
L
Sobek
7,866
656
22
2
0
244,509
3
W
Hou Yi
8,885
740
42
4
1
205,528
1
W
Sol
8,717
726
47
4
2
202,478
3
W
Kumbhakarna
8,068
672
27
2
0
211,836
5
L
Medusa
8,568
714
44
4
3
179,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role