Player Matchup

Vamana
Vamana
Assassin_jfn8
Vamana
Level 69
God Stats
6W - 7L
1,525 SR
Queue Stats
432W - 520L
1,325 Elo+
Solo
Baron Samedi
Baron Samedi
Curly18
Baron Samedi
Level 87
God Stats
2W - 8L
1,280 SR
Queue Stats
193W - 215L
1,458 Elo+
Solo
Fenrir
Fenrir
ObiRemKenobi
Fenrir
Level 126
God Stats
7W - 8L
1,204 SR
Queue Stats
215W - 212L
1,351 Elo+
Solo
Danzaburou
Danzaburou
WuK0ngg
Danzaburou
Level 79
God Stats
18W - 35L
1,455 SR
Queue Stats
466W - 463L
1,461 Elo+
Solo
Ymir
Ymir
烟雨如花
Ymir
Level 46
God Stats
5W - 8L
1,600 SR
Queue Stats
101W - 105L
1,459 Elo+
Solo
Team Averages
Level 81
1,413 SR
1,411 Elo+

VS

Team Averages
Level 102
1,397 SR
1,377 Elo+
Erlang Shen
Erlang Shen
Drsum123
Erlang Shen
Level 45
God Stats
11W - 20L
1,393 SR
Queue Stats
114W - 124L
1,333 Elo+
Solo
Chang'e
Chang'e
UNDEADG0DDESS
Chang'e
Level 129
God Stats
22W - 21L
1,458 SR
Queue Stats
366W - 423L
1,378 Elo+
Party 1
Chiron
Chiron
Windschneise420
Chiron
Level 102
God Stats
66W - 58L
1,474 SR
Queue Stats
255W - 253L
1,364 Elo+
Solo
Rama
Rama
joeabad
Rama
Level 115
God Stats
14W - 17L
1,496 SR
Queue Stats
369W - 408L
1,372 Elo+
Party 1
Thoth
Thoth
persepheone
Thoth
Level 119
God Stats
3W - 9L
1,163 SR
Queue Stats
258W - 263L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,634
454
829
3,280
1,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Curly18
Baron Samedi
9
3 / 0 / 0
5,160
645
2,189
3,317
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
8
2 / 2 / 2
5,043
630
4,039
5,151
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
WuK0ngg
Danzaburou
8
2 / 1 / 0
4,953
619
4,054
3,603
1,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 0 / 4
4,701
588
1,852
4,830
2,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Drsum123
Erlang Shen
8
1 / 2 / 0
4,685
586
1,468
5,388
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
7
0 / 2 / 1
4,374
547
2,441
4,219
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 1
4,246
531
1,759
5,070
1,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
joeabad
Rama
9
2 / 2 / 0
5,523
690
3,842
5,646
1,727
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 1
5,016
627
1,401
3,006
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
3
3
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Baron Samedi
Curly18
Baron Samedi
3
0
0
3
W
Erlang Shen
Drsum123
Erlang Shen
1
2
0
0.5
L
Fenrir
2
2
2
1.5
W
Chang'e
0
2
1
0.25
W
0
0
1
0.5
L
Danzaburou
WuK0ngg
Danzaburou
2
1
0
2
W
Rama
joeabad
Rama
2
2
0
1
W
0
1
1
0.5
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,963
Damage
10,911
20,181
Taken
23,329
7,229
Mitigated
6,346
9,035
Healing
6,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
829
86
0
2,359
3,280
1,341
0
0
3,280
0
8,972
L
Baron Samedi
Curly18
Baron Samedi
2,189
120
41
1,712
3,317
1,153
0
771
2,404
21,187
0
W
Erlang Shen
Drsum123
Erlang Shen
1,468
853
0
598
5,388
1,852
0
622
4,658
0
18,911
L
Fenrir
4,039
692
0
2,042
5,151
1,449
55
184
4,927
0
16,759
W
Chang'e
2,441
36
643
1,976
4,219
893
117
1,019
3,198
15,688
0
W
1,759
593
40
1,389
5,070
1,193
132
1,099
3,967
0
17,818
L
Danzaburou
WuK0ngg
Danzaburou
4,054
2,023
213
1,242
3,603
1,025
0
1,127
2,476
0
25,946
W
Rama
joeabad
Rama
3,842
2,168
0
1,216
5,646
1,727
934
1,014
4,415
0
30,953
W
1,401
78
0
849
3,006
681
0
370
2,510
21,502
0
L
1,852
510
0
1,426
4,830
2,261
0
1,534
3,252
9,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,491
Gold Earned
23,844
180
Minions Killed
254
0
Camps Cleared
0
706,764
Distance Traveled
795,044
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
3,634
454
15
2
0
81,431
2
L
Baron Samedi
5,160
645
50
6
0
160,413
2
W
Erlang Shen
4,685
586
42
5
0
182,987
0
L
Fenrir
5,043
630
42
5
0
153,845
0
W
Chang'e
4,374
547
37
5
0
163,918
2
W
Chiron
4,246
531
46
6
0
166,322
3
L
Danzaburou
4,953
619
60
8
0
146,063
1
W
Rama
5,523
690
72
9
0
129,118
0
W
Thoth
5,016
627
57
7
0
152,699
2
L
Ymir
4,701
588
13
2
0
165,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role