Player Matchup

Zeus
Zeus
 
Zeus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Leatches
Gilgamesh
Level 18
God Stats
29W - 22L
1,594 SR
Queue Stats
42W - 30L
1,475 Elo+
Solo
Sol
Sol
not_t3nshi03
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,127 Elo+
Party 1
Team Averages
Level 16
1,531 SR
1,367 Elo+

VS

Team Averages
Level 48
1,453 SR
1,398 Elo+
Bastet
Bastet
SlipshodZero81
Bastet
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,642 Elo+
Solo
Sun Wukong
Sun Wukong
VALUSHKA96
Sun Wukong
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 209L
1,175 Elo+
Solo
Merlin
Merlin
jcheeses11
Merlin
Level 79
God Stats
13W - 13L
1,360 SR
Queue Stats
240W - 297L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
4 / 7 / 2
6,947
632
9,808
9,459
2,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Leatches
Gilgamesh
10
2 / 4 / 4
6,903
628
4,134
11,790
4,673
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 5 / 3
6,339
576
3,927
9,169
2,003
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 7
7,379
671
5,252
8,120
2,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
VALUSHKA96
Sun Wukong
14
11 / 0 / 5
9,475
861
12,020
14,070
9,786
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
jcheeses11
Merlin
13
4 / 1 / 8
8,606
782
9,652
5,760
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
16
16
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
7
2
0.71
L
Gilgamesh
Leatches
Gilgamesh
2
4
4
1
W
1
6
7
0.75
W
Sun Wukong
VALUSHKA96
Sun Wukong
11
0
5
13.5
W
Merlin
jcheeses11
Merlin
4
1
8
8
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,869
Damage
26,924
30,418
Taken
27,950
9,113
Mitigated
14,759
3,403
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,808
1,658
0
976
9,459
2,437
0
2,668
6,446
23,427
0
L
Gilgamesh
Leatches
Gilgamesh
4,134
540
0
61
11,790
4,673
0
4,409
7,006
0
9,456
W
5,252
1,534
28
575
8,120
2,934
564
5,485
2,635
0
16,733
W
Sun Wukong
VALUSHKA96
Sun Wukong
12,020
2,496
242
7,647
14,070
9,786
730
6,336
7,734
3,872
27,801
W
Merlin
jcheeses11
Merlin
9,652
180
261
1,307
5,760
2,039
1,169
2,549
3,211
30,229
0
L
3,927
1,200
0
2,366
9,169
2,003
0
2,755
6,154
11,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,189
Gold Earned
25,460
83
Minions Killed
112
0
Camps Cleared
8
497,179
Distance Traveled
624,814
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,947
632
39
4
0
142,833
4
L
Gilgamesh
6,903
628
16
1
0
190,507
0
W
Bastet
7,379
671
26
2
3
190,876
2
W
Sun Wukong
9,475
861
37
3
1
227,510
1
W
Merlin
8,606
782
49
4
4
206,428
1
L
Sol
6,339
576
28
3
0
163,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role