Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dapper_Monk
Heimdallr
Level 107
God Stats
4W - 4L
1,226 SR
Queue Stats
50W - 50L
1,388 Elo+
Solo
Merlin
Merlin
GEban17
Merlin
Level 95
God Stats
1W - 0L
1,828 SR
Queue Stats
6W - 3L
1,495 Elo+
Party 1
Fenrir
Fenrir
Phantomsp989
Fenrir
Level 102
God Stats
4W - 0L
1,474 SR
Queue Stats
16W - 20L
1,390 Elo+
Party 1
Cerberus
Cerberus
rares1210
Cerberus
Level 68
God Stats
2W - 0L
1,568 SR
Queue Stats
5W - 6L
1,335 Elo+
Party 1
Team Averages
Level 100
1,519 SR
1,421 Elo+

VS

Team Averages
Level 98
1,416 SR
1,405 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Dree159
Cliodhna
Level 119
God Stats
47W - 38L
1,360 SR
Queue Stats
134W - 127L
1,406 Elo+
Solo
Hou Yi
Hou Yi
TinkForest
Hou Yi
Level 47
God Stats
0W - 1L
1,259 SR
Queue Stats
4W - 6L
1,364 Elo+
Solo
Merlin
Merlin
mrSadam
Merlin
Level 119
God Stats
1W - 1L
1,737 SR
Queue Stats
6W - 7L
1,256 Elo+
Solo
Ares
Ares
xfumiko
Ares
Level 47
God Stats
0W - 1L
1,228 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 1 / 12
8,005
801
5,237
10,781
8,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
Dapper_Monk
Heimdallr
16
7 / 0 / 8
9,366
937
10,622
6,446
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
GEban17
Merlin
16
4 / 2 / 12
9,407
941
13,329
6,882
2,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
13
4 / 3 / 10
8,604
860
8,846
10,452
7,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
rares1210
Cerberus
14
3 / 1 / 14
8,918
892
4,248
13,362
9,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 3 / 3
7,396
740
9,532
14,132
14,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Cliodhna
Dree159
Cliodhna
12
2 / 6 / 0
7,329
733
8,249
9,093
3,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
TinkForest
Hou Yi
12
1 / 6 / 0
6,661
666
4,775
9,490
4,261
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Merlin
mrSadam
Merlin
13
1 / 0 / 0
6,935
694
5,177
3,728
1,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ares
xfumiko
Ares
12
1 / 4 / 4
7,041
704
9,839
13,452
10,293
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
19
Kills
7
7
Deaths
19
56
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
12
7
L
Achilles
 
Achilles
2
3
3
1.17
W
Heimdallr
Dapper_Monk
Heimdallr
7
0
8
11
L
Cliodhna
Dree159
Cliodhna
2
6
0
0.33
W
Merlin
GEban17
Merlin
4
2
12
5
W
Fenrir
4
3
10
3
L
Hou Yi
TinkForest
Hou Yi
1
6
0
0.17
L
Merlin
mrSadam
Merlin
1
0
0
1
W
Cerberus
rares1210
Cerberus
3
1
14
10
L
Ares
xfumiko
Ares
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,282
Damage
37,572
47,923
Taken
49,895
30,751
Mitigated
33,841
11,987
Healing
5,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,237
367
0
3,404
10,781
8,434
588
3,088
7,528
6,524
17,294
L
Achilles
 
Achilles
9,532
1,824
0
1,917
14,132
14,836
0
3,390
10,482
0
20,672
W
Heimdallr
Dapper_Monk
Heimdallr
10,622
5,499
0
3,036
6,446
2,884
1,088
1,183
5,048
0
32,599
L
Cliodhna
Dree159
Cliodhna
8,249
0
633
666
9,093
3,190
0
2,681
6,322
0
23,719
W
Merlin
GEban17
Merlin
13,329
1,084
0
1,148
6,882
2,630
204
1,874
4,881
42,094
0
W
Fenrir
8,846
1,467
0
403
10,452
7,281
0
4,473
5,672
303
22,514
L
Hou Yi
TinkForest
Hou Yi
4,775
1,539
0
0
9,490
4,261
0
5,109
4,238
90
21,619
L
Merlin
mrSadam
Merlin
5,177
509
0
1,384
3,728
1,261
0
2,320
1,368
27,815
0
W
Cerberus
rares1210
Cerberus
4,248
122
1,554
2,442
13,362
9,522
17
4,733
8,324
11,101
0
L
Ares
xfumiko
Ares
9,839
208
0
706
13,452
10,293
0
5,774
7,421
14,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,300
Gold Earned
35,362
246
Minions Killed
173
11
Camps Cleared
6
1,029,328
Distance Traveled
1,035,720
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,005
801
47
5
0
194,275
2
L
Achilles
7,396
740
28
3
0
196,692
2
W
Heimdallr
9,366
937
67
7
3
179,181
1
L
Cliodhna
7,329
733
39
4
1
231,964
1
W
Merlin
9,407
941
76
8
4
209,609
3
W
Fenrir
8,604
860
35
4
4
230,888
4
L
Hou Yi
6,661
666
33
3
2
190,734
2
L
Merlin
6,935
694
57
6
3
213,755
1
W
Cerberus
8,918
892
21
2
0
215,375
1
L
Ares
7,041
704
16
2
0
202,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role