Player Matchup

Izanami
Izanami
HurtfulBeatle63
Izanami
Level 63
God Stats
33W - 47L
1,410 SR
Queue Stats
115W - 192L
1,344 Elo+
Solo
Ra
Ra
MarTinY1-3
Ra
Level 17
God Stats
0W - 3L
1,361 SR
Queue Stats
26W - 30L
1,430 Elo+
Party 1
Odin
Odin
UnSmurfTuSerre
Odin
Level 32
God Stats
6W - 2L
1,546 SR
Queue Stats
192W - 112L
1,561 Elo+
Party 1
Team Averages
Level 37
1,439 SR
1,445 Elo+

VS

Team Averages
Level 72
1,655 SR
1,445 Elo+
Terra
Terra
Overseer_Albedo_
Terra
Level 69
God Stats
5W - 0L
1,885 SR
Queue Stats
86W - 97L
1,480 Elo+
Party 2
Izanami
Izanami
StayMelo5
Izanami
Level 17
God Stats
6W - 5L
1,473 SR
Queue Stats
65W - 70L
1,393 Elo+
Party 2
Ra
Ra
webfuls
Ra
Level 129
God Stats
6W - 2L
1,606 SR
Queue Stats
204W - 180L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
8,510
655
5,009
8,467
2,966
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 2
7,895
607
6,598
7,295
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 5 / 3
8,680
668
12,786
16,412
13,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 9
10,110
778
9,949
13,844
14,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
StayMelo5
Izanami
12
2 / 4 / 8
8,677
667
7,658
8,770
3,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 2 / 6
10,104
777
10,231
10,127
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
14
14
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
1
6
2
0.33
W
4
0
9
8.5
W
Izanami
StayMelo5
Izanami
2
4
8
1.5
L
3
5
3
0.9
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,393
Damage
27,838
32,174
Taken
32,741
18,774
Mitigated
22,013
6,561
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,009
3,958
410
1,308
8,467
2,966
0
5,822
2,479
0
28,130
L
6,598
634
603
465
7,295
2,650
0
5,898
1,321
26,062
0
W
9,949
504
1,656
4,006
13,844
14,904
177
3,527
9,246
20,142
0
W
Izanami
StayMelo5
Izanami
7,658
5,803
0
855
8,770
3,035
2,061
2,129
6,070
0
24,219
L
12,786
1,548
0
3,775
16,412
13,158
0
8,229
7,886
4,543
25,484
W
10,231
1,466
1,523
4,204
10,127
4,074
749
2,253
7,244
41,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,085
Gold Earned
28,891
152
Minions Killed
154
4
Camps Cleared
6
653,765
Distance Traveled
729,769
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,510
655
55
4
2
209,934
5
L
Ra
7,895
607
58
4
0
211,858
0
W
Terra
10,110
778
28
2
3
256,997
1
W
Izanami
8,677
667
50
4
1
235,029
3
L
Odin
8,680
668
39
3
2
231,973
2
W
Ra
10,104
777
76
6
2
237,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role