Player Matchup

Geb
Geb
YoloMagicTurtle
Geb
Level 29
God Stats
12W - 7L
1,532 SR
Queue Stats
60W - 69L
1,324 Elo+
Party 1
Set
Set
YvngKennyRed
Set
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 157L
1,352 Elo+
Party 1
Ra
Ra
visor369beige
Ra
Level 16
God Stats
22W - 59L
1,279 SR
Queue Stats
26W - 73L
1,137 Elo+
Solo
Team Averages
Level 31
1,437 SR
1,271 Elo+

VS

Team Averages
Level 32
1,353 SR
1,244 Elo+
Sol
Sol
Dat_O_O_Navvy
Sol
Level 4
God Stats
0W - 2L
1,265 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Geb
Geb
Reirei1269
Geb
Level 86
God Stats
4W - 13L
1,500 SR
Queue Stats
181W - 242L
1,289 Elo+
Solo
Ymir
Ymir
tombjen
Ymir
Level 6
God Stats
0W - 4L
1,294 SR
Queue Stats
5W - 20L
943 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 1 / 16
18,589
688
25,520
23,130
41,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
18 / 0 / 15
17,897
663
33,557
29,388
24,242
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 2 / 19
15,433
572
11,210
9,315
4,050

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 21 / 1
14,335
531
17,353
44,174
18,430
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
1 / 0 / 1
14,609
541
15,129
18,910
18,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
tombjen
Ymir
14
0 / 15 / 0
12,537
464
3,483
27,305
13,664

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
5
35
Kills
3
3
Deaths
36
50
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
21
1
0.12
L
1
0
1
1.5
W
14
1
16
22
W
18
0
15
25.5
L
Ymir
tombjen
Ymir
0
15
0
0
W
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,287
Damage
35,965
61,833
Taken
90,389
69,817
Mitigated
50,976
22,499
Healing
18,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,353
8,190
1,001
9,077
44,174
18,430
429
15,378
28,796
46,107
0
L
15,129
2,674
275
8,605
18,910
18,882
0
9,622
9,288
41,055
0
W
25,520
4,608
540
4,420
23,130
41,525
0
11,029
12,101
62,233
0
W
33,557
19,226
371
15,805
29,388
24,242
1,641
18,006
11,382
97
82,438
L
Ymir
tombjen
Ymir
3,483
987
0
0
27,305
13,664
120
13,041
14,264
26,169
0
W
11,210
1,083
1,023
340
9,315
4,050
27
7,782
1,533
31,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,919
Gold Earned
41,481
191
Minions Killed
149
7
Camps Cleared
4
1,333,264
Distance Traveled
962,161
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,335
531
45
2
0
313,490
4
L
Geb
14,609
541
66
2
1
381,315
1
W
Geb
18,589
688
41
2
3
408,685
0
W
Set
17,897
663
112
4
4
460,135
0
L
Ymir
12,537
464
38
1
3
267,356
0
W
Ra
15,433
572
38
1
0
464,444
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role