Player Matchup

Mercury
Mercury
CitrusRacoon
Mercury
Level 160
God Stats
11W - 9L
1,735 SR
Queue Stats
429W - 384L
1,676 Elo+
Party 2
Janus
Janus
Ix ZAPATA xI
Janus
Level 159
God Stats
118W - 99L
1,612 SR
Queue Stats
702W - 634L
1,666 Elo+
Party 2
Charybdis
Charybdis
Lameazy24
Charybdis
Level 155
God Stats
5W - 4L
1,752 SR
Queue Stats
640W - 580L
1,600 Elo+
Solo
Yemoja
Yemoja
N8VEWARRIOR91
Yemoja
Level 159
God Stats
0W - 3L
1,285 SR
Queue Stats
499W - 465L
1,694 Elo+
Party 2
Fenrir
Fenrir
namesQQ
Fenrir
Level 125
God Stats
8W - 10L
1,468 SR
Queue Stats
568W - 507L
1,598 Elo+
Solo
Team Averages
Level 152
1,571 SR
1,647 Elo+

VS

Team Averages
Level 141
1,662 SR
1,596 Elo+
Cernunnos
Cernunnos
Cabatoman
Cernunnos
Level 158
God Stats
10W - 9L
1,545 SR
Queue Stats
541W - 514L
1,550 Elo+
Party 1
Gilgamesh
Gilgamesh
KelMilk
Gilgamesh
Level 89
God Stats
12W - 5L
1,485 SR
Queue Stats
253W - 248L
1,619 Elo+
Solo
Fenrir
Fenrir
PK Catalyst
Fenrir
Level 160
God Stats
13W - 8L
1,806 SR
Queue Stats
532W - 520L
1,639 Elo+
Solo
Fafnir
Fafnir
kaeoman
Fafnir
Level 138
God Stats
10W - 9L
1,689 SR
Queue Stats
384W - 355L
1,559 Elo+
Party 1
Olorun
Olorun
uBreeze
Olorun
Level 160
God Stats
8W - 2L
1,786 SR
Queue Stats
163W - 130L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CitrusRacoon
Mercury
15
2 / 4 / 1
8,769
462
4,772
15,672
5,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 5 / 3
8,874
467
7,885
9,657
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Lameazy24
Charybdis
16
0 / 4 / 0
9,135
481
5,836
12,115
3,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 5 / 0
8,036
423
5,041
16,775
13,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
namesQQ
Fenrir
16
1 / 3 / 2
9,665
509
9,209
17,912
15,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cabatoman
Cernunnos
18
6 / 1 / 5
11,521
606
12,825
13,243
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
KelMilk
Gilgamesh
19
6 / 1 / 3
11,796
621
13,993
14,056
10,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
17
1 / 2 / 6
10,423
549
7,119
12,005
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fafnir
kaeoman
Fafnir
15
1 / 1 / 13
10,375
546
3,797
11,848
12,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
uBreeze
Olorun
19
7 / 0 / 5
11,877
625
10,983
6,224
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
5
Kills
21
21
Deaths
5
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Cabatoman
Cernunnos
6
1
5
8.5
L
Mercury
CitrusRacoon
Mercury
2
4
1
0.63
L
0
5
3
0.3
W
Gilgamesh
KelMilk
Gilgamesh
6
1
3
7.5
L
Charybdis
Lameazy24
Charybdis
0
4
0
0
L
2
5
0
0.4
W
Fenrir
1
2
6
2
W
Fafnir
kaeoman
Fafnir
1
1
13
7.5
L
Fenrir
namesQQ
Fenrir
1
3
2
0.67
W
Olorun
uBreeze
Olorun
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
48,717
72,131
Taken
57,376
41,366
Mitigated
39,380
24,520
Healing
27,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Cabatoman
Cernunnos
12,825
6,748
0
7,086
13,243
5,369
527
2,082
11,161
0
98,733
L
Mercury
CitrusRacoon
Mercury
4,772
2,744
0
6,639
15,672
5,593
0
2,036
13,636
0
66,450
L
7,885
274
0
1,015
9,657
3,419
0
3,701
5,956
69,617
0
W
Gilgamesh
KelMilk
Gilgamesh
13,993
3,694
0
3,917
14,056
10,934
0
1,938
12,118
9,073
70,018
L
Charybdis
Lameazy24
Charybdis
5,836
3,156
0
4,034
12,115
3,474
541
735
11,380
0
77,328
L
5,041
776
2,580
3,111
16,775
13,407
77
7,532
9,243
22,623
0
W
Fenrir
7,119
1,519
0
6,578
12,005
5,031
0
3,345
8,660
0
80,708
W
Fafnir
kaeoman
Fafnir
3,797
699
0
4,218
11,848
12,562
77
3,522
8,326
16,384
0
L
Fenrir
namesQQ
Fenrir
9,209
2,413
0
7,141
17,912
15,473
0
1,262
16,650
0
58,706
W
Olorun
uBreeze
Olorun
10,983
5,252
661
4,610
6,224
5,484
0
2,152
4,072
98,802
9,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,479
Gold Earned
55,992
562
Minions Killed
651
0
Camps Cleared
0
1,865,639
Distance Traveled
1,937,614
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,521
606
163
9
0
364,257
2
L
Mercury
8,769
462
103
5
0
445,681
6
L
Janus
8,874
467
145
8
0
371,159
6
W
Gilgamesh
11,796
621
145
8
0
389,876
9
L
Charybdis
9,135
481
151
8
0
331,072
5
L
Yemoja
8,036
423
29
2
0
317,263
4
W
Fenrir
10,423
549
135
7
0
412,903
2
W
Fafnir
10,375
546
15
1
0
392,750
5
L
Fenrir
9,665
509
134
7
0
400,464
9
W
Olorun
11,877
625
193
10
0
377,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role