Player Matchup

Scylla
Scylla
Bosnhiak
Scylla
Level 68
God Stats
45W - 50L
1,492 SR
Queue Stats
452W - 484L
1,506 Elo+
Solo
Set
Set
Theplum3d
Set
Level 109
God Stats
1W - 0L
1,319 SR
Queue Stats
10W - 5L
1,840 Elo+
Solo
Medusa
Medusa
greenforesthero
Medusa
Level 160
God Stats
41W - 31L
1,532 SR
Queue Stats
295W - 306L
1,474 Elo+
Solo
Chernobog
Chernobog
jensloeff
Chernobog
Level 159
God Stats
1,109W - 1,135L
1,498 SR
Queue Stats
1,113W - 1,144L
1,457 Elo+
Solo
Achilles
Achilles
mozquer
Achilles
Level 59
God Stats
4W - 1L
1,288 SR
Queue Stats
46W - 38L
1,456 Elo+
Solo
Team Averages
Level 111
1,426 SR
1,547 Elo+

VS

Team Averages
Level 100
1,522 SR
1,464 Elo+
Artemis
Artemis
Capoeirista_SLVG
Artemis
Level 86
God Stats
17W - 4L
1,972 SR
Queue Stats
136W - 134L
1,522 Elo+
Solo
Anubis
Anubis
DaviMacuzaya
Anubis
Level 159
God Stats
120W - 110L
1,527 SR
Queue Stats
1,172W - 1,229L
1,464 Elo+
Solo
Ravana
Ravana
Deadfishypoop
Ravana
Level 76
God Stats
1W - 5L
1,290 SR
Queue Stats
40W - 55L
1,439 Elo+
Solo
Cthulhu
Cthulhu
pureXwhites215
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,417 Elo+
Solo
Poseidon
Poseidon
ulquiorracifer21
Poseidon
Level 118
God Stats
0W - 4L
1,320 SR
Queue Stats
176W - 173L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bosnhiak
Scylla
14
5 / 0 / 5
8,140
1,163
9,919
2,296
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 4
7,251
1,036
5,272
6,549
2,157
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 1 / 6
8,036
1,148
8,502
7,389
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chernobog
jensloeff
Chernobog
14
2 / 0 / 7
7,581
1,083
3,805
3,876
1,246
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
mozquer
Achilles
13
0 / 1 / 7
6,781
969
4,183
6,538
5,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

330

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,176
1,025
5,780
4,967
1,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
1 / 3 / 2
6,959
994
5,465
11,001
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 1 / 2
7,146
1,021
5,798
4,558
1,691
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 2 / 0
6,175
882
1,176
2,481
1,299
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 2
6,896
985
4,100
10,642
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
13
Kills
4
4
Deaths
13
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bosnhiak
Scylla
5
0
5
7.5
L
1
1
2
2
L
Anubis
1
3
2
0.67
L
2
1
2
3
W
2
2
4
2
W
4
1
6
7
W
Chernobog
jensloeff
Chernobog
2
0
7
5.5
W
Achilles
mozquer
Achilles
0
1
7
3.5
L
0
2
0
0
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,681
Damage
22,319
26,648
Taken
33,649
12,184
Mitigated
13,826
5,314
Healing
2,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bosnhiak
Scylla
9,919
133
0
1,118
2,296
789
0
732
1,488
17,180
0
L
5,780
1,641
0
258
4,967
1,855
0
920
3,923
0
14,941
L
Anubis
5,465
168
0
2,036
11,001
5,455
0
2,567
7,911
15,920
1,094
L
5,798
792
0
184
4,558
1,691
0
1,432
2,984
0
15,130
W
5,272
1,383
0
164
6,549
2,157
0
2,047
4,440
0
19,991
W
8,502
3,839
178
1,800
7,389
2,257
0
3,908
3,404
0
22,677
W
Chernobog
jensloeff
Chernobog
3,805
2,223
0
1,391
3,876
1,246
0
1,240
2,596
0
19,605
W
Achilles
mozquer
Achilles
4,183
682
0
663
6,538
5,735
0
2,405
4,024
0
12,765
L
1,176
189
300
120
2,481
1,299
0
638
1,718
2,223
0
L
4,100
429
0
70
10,642
3,526
0
3,723
6,633
32,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,789
Gold Earned
34,352
144
Minions Killed
141
7
Camps Cleared
5
627,848
Distance Traveled
553,785
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,140
1,163
20
3
1
121,198
0
L
Artemis
7,176
1,025
27
4
0
133,789
2
L
Anubis
6,959
994
24
3
2
127,462
1
L
Ravana
7,146
1,021
13
2
1
146,895
0
W
Set
7,251
1,036
34
5
2
138,647
2
W
Medusa
8,036
1,148
31
4
3
134,475
1
W
Chernobog
7,581
1,083
42
6
1
108,114
0
W
Achilles
6,781
969
17
2
0
125,414
0
L
Cthulhu
6,175
882
7
1
0
25,965
0
L
Poseidon
6,896
985
70
10
2
119,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role