Player Matchup

Artio
Artio
Silver V
Caesar_Sama65478
Artio
Silver V
Level 86
God Stats
17W - 6L
1,752 SR
Queue Stats
307W - 354L
517 MMR
Solo
Skadi
Skadi
Silver III
Eldo m8
Skadi
Silver III
Level 87
God Stats
2W - 2L
1,387 SR
Queue Stats
81W - 99L
638 MMR
Party 2
Bakasura
Bakasura
Silver III
Ismael__dr__
Bakasura
Silver III
Level 89
God Stats
1W - 2L
1,592 SR
Queue Stats
68W - 82L
754 MMR
Solo
Agni
Agni
Silver IV
Wrighty497
Agni
Silver IV
Level 66
God Stats
3W - 2L
1,470 SR
Queue Stats
30W - 44L
745 MMR
Party 2
Bacchus
Bacchus
Silver IV
portos0309
Bacchus
Silver IV
Level 155
God Stats
30W - 23L
1,423 SR
Queue Stats
230W - 256L
577 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,525 SR
646 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,531 SR
985 MMR
Vulcan
Vulcan
Silver III
 
Vulcan
Silver III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Bronze IV
Clean Rockstar
Loki
Bronze IV
Level 124
God Stats
16W - 24L
1,438 SR
Queue Stats
113W - 170L
-398 MMR
Solo
Jormungandr
Jormungandr
Silver III
kevi-46
Jormungandr
Silver III
Level 127
God Stats
2W - 5L
1,719 SR
Queue Stats
46W - 56L
822 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,338
488
6,134
11,019
8,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Eldo m8
Skadi
12
4 / 2 / 1
7,054
543
3,203
5,911
1,689
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
Ismael__dr__
Bakasura
12
2 / 2 / 3
7,059
543
5,201
9,050
4,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 3 / 0
6,026
464
1,149
3,704
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
portos0309
Bacchus
11
4 / 1 / 5
7,164
551
4,777
7,701
6,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KaliGilgameshAthenaMorgan Le FayTiamat

VS

Bans
PersephoneMulanKumbhakarnaArtemisTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
4 / 1 / 3
7,427
571
6,721
3,583
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
 
Cthulhu
11
3 / 1 / 1
6,544
503
4,336
9,671
6,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
 
Medusa
11
2 / 3 / 3
6,050
465
4,199
6,807
1,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 5
6,891
530
2,061
6,506
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
kevi-46
Jormungandr
4
0 / 4 / 1
4,630
356
1,638
4,663
1,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
11
Kills
10
11
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
4
1
3
5.5
L
Cthulhu
 
Cthulhu
3
1
1
3.5
L
Medusa
 
Medusa
2
3
3
1.17
W
1
3
3
0.83
L
1
2
5
1.75
W
Skadi
Eldo m8
Skadi
4
2
1
2.25
W
Bakasura
Ismael__dr__
Bakasura
2
2
3
1.75
W
0
3
0
0
L
Jormungandr
kevi-46
Jormungandr
0
4
1
0.13
W
Bacchus
portos0309
Bacchus
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,464
Damage
18,955
37,385
Taken
31,230
22,606
Mitigated
12,253
12,812
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,721
2,554
0
754
3,583
1,157
0
1,512
1,793
41,201
0
L
Cthulhu
 
Cthulhu
4,336
747
75
4,303
9,671
6,026
412
5,168
3,343
29,691
0
L
Medusa
 
Medusa
4,199
1,663
0
1,133
6,807
1,904
0
2,464
4,006
0
31,812
W
6,134
493
111
4,106
11,019
8,706
0
3,656
6,460
24,512
0
L
2,061
481
0
3,100
6,506
1,745
0
672
5,411
0
34,366
W
Skadi
Eldo m8
Skadi
3,203
1,208
0
1,530
5,911
1,689
1,120
2,098
3,787
0
38,524
W
Bakasura
Ismael__dr__
Bakasura
5,201
3,395
0
3,532
9,050
4,587
78
1,994
6,944
0
39,826
W
1,149
0
0
374
3,704
1,105
190
1,629
1,875
34,139
0
L
Jormungandr
kevi-46
Jormungandr
1,638
760
134
695
4,663
1,421
0
926
3,697
8,747
0
W
Bacchus
portos0309
Bacchus
4,777
281
653
2,506
7,701
6,519
28
1,893
5,624
28,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,641
Gold Earned
31,542
349
Minions Killed
296
0
Camps Cleared
0
1,274,693
Distance Traveled
1,097,931
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,427
571
91
7
0
273,988
3
L
Cthulhu
6,544
503
53
4
0
219,796
0
L
Medusa
6,050
465
54
4
0
238,354
3
W
Artio
6,338
488
41
3
0
245,604
5
L
Loki
6,891
530
88
7
0
248,796
1
W
Skadi
7,054
543
80
6
0
234,871
1
W
Bakasura
7,059
543
98
8
0
297,227
2
W
Agni
6,026
464
77
6
0
241,610
0
L
Jormungandr
4,630
356
10
1
0
116,997
1
W
Bacchus
7,164
551
53
4
0
255,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role