Player Matchup

Ra
Ra
BelCorvo
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,122 Elo+
Party 1
Bellona
Bellona
Desterrrado
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,194 Elo+
Party 1
Scylla
Scylla
FatVirgin56
Scylla
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,797 Elo+
Solo
Rama
Rama
Valeren1
Rama
Level 8
God Stats
2W - 0L
1,685 SR
Queue Stats
2W - 4L
1,122 Elo+
Party 1
Tyr
Tyr
markanzad
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Team Averages
Level 13
1,537 SR
1,347 Elo+

VS

Team Averages
Level 15
1,448 SR
1,340 Elo+
Osiris
Osiris
 
Osiris
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GoldenOlympus22
Medusa
Level 11
God Stats
2W - 5L
1,390 SR
Queue Stats
3W - 7L
1,250 Elo+
Party 2
Cthulhu
Cthulhu
HappySongOwO
Cthulhu
Level 2
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 3L
1,126 Elo+
Party 2
Janus
Janus
HighKingRobert
Janus
Level 30
God Stats
86W - 111L
1,562 SR
Queue Stats
112W - 140L
1,575 Elo+
Solo
Thor
Thor
OwOCatto
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 9
9,293
465
6,736
10,985
3,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Desterrrado
Bellona
12
2 / 8 / 7
8,011
401
5,771
14,351
12,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
16
5 / 2 / 6
10,415
521
13,878
12,382
4,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
15
8 / 7 / 6
9,789
489
12,987
15,791
5,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 8 / 4
6,640
332
1,391
13,180
5,045
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
12 / 1 / 1
12,040
602
14,552
11,339
11,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 6 / 4
10,599
530
10,671
11,078
4,538
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
HappySongOwO
Cthulhu
10
3 / 3 / 8
7,985
399
7,369
9,496
7,422
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 3 / 5
10,969
548
11,347
14,485
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
13
2 / 7 / 7
8,753
438
6,333
11,810
5,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
56
20
Kills
31
31
Deaths
20
32
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
12
1
1
12.5
W
4
6
9
1.42
W
Bellona
Desterrrado
Bellona
2
8
7
0.69
W
Scylla
5
2
6
4
L
8
6
4
1.67
L
Cthulhu
HappySongOwO
Cthulhu
3
3
8
2.33
L
6
3
5
2.83
L
Thor
2
7
7
0.79
W
Rama
8
7
6
1.57
W
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,763
Damage
50,272
66,689
Taken
58,208
31,684
Mitigated
33,946
12,657
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
14,552
4,650
0
2,132
11,339
11,238
0
3,482
7,750
0
85,953
W
6,736
744
1,261
4,530
10,985
3,917
318
3,916
7,069
47,294
0
W
Bellona
Desterrrado
Bellona
5,771
1,229
0
1,011
14,351
12,323
0
4,106
10,245
4,941
15,546
W
Scylla
13,878
1,570
109
4,175
12,382
4,526
236
5,357
7,025
61,945
0
L
10,671
4,963
0
0
11,078
4,538
3,082
1,663
9,313
0
46,687
L
Cthulhu
HappySongOwO
Cthulhu
7,369
1,171
0
865
9,496
7,422
390
2,362
7,102
21,176
0
L
11,347
717
0
4,239
14,485
5,284
774
9,417
4,915
84,521
0
L
Thor
6,333
1,725
0
1,168
11,810
5,464
192
4,567
7,079
0
43,131
W
Rama
12,987
9,046
0
1,387
15,791
5,873
125
3,708
12,083
0
42,584
W
1,391
466
0
184
13,180
5,045
124
2,035
11,145
0
5,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
50,346
273
Minions Killed
472
0
Camps Cleared
0
1,850,917
Distance Traveled
1,734,861
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
12,040
602
161
8
0
419,858
1
W
Ra
9,293
465
91
5
0
377,192
0
W
Bellona
8,011
401
26
1
0
356,840
0
W
Scylla
10,415
521
97
5
0
406,680
7
L
Medusa
10,599
530
83
4
0
330,635
0
L
Cthulhu
7,985
399
27
1
0
283,288
1
L
Janus
10,969
548
139
7
0
381,599
3
L
Thor
8,753
438
62
3
0
319,481
0
W
Rama
9,789
489
47
2
0
336,168
0
W
Tyr
6,640
332
12
1
0
374,037
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role