Player Matchup

Mercury
Mercury
Armadeluz
Mercury
Level 103
God Stats
22W - 28L
1,450 SR
Queue Stats
144W - 177L
1,379 Elo+
Party 3
Aphrodite
Aphrodite
Jacktwopenny
Aphrodite
Level 43
God Stats
3W - 10L
1,318 SR
Queue Stats
97W - 157L
1,353 Elo+
Party 1
Terra
Terra
S_D_818
Terra
Level 123
God Stats
5W - 4L
1,668 SR
Queue Stats
68W - 83L
1,421 Elo+
Solo
Tiamat
Tiamat
iMonaxia
Tiamat
Level 108
God Stats
1W - 3L
1,450 SR
Queue Stats
261W - 252L
1,486 Elo+
Party 1
Izanami
Izanami
kidflash_2567
Izanami
Level 56
God Stats
21W - 15L
1,520 SR
Queue Stats
189W - 260L
1,435 Elo+
Party 3
Team Averages
Level 87
1,481 SR
1,415 Elo+

VS

Team Averages
Level 99
1,554 SR
1,487 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Elpollo67
Arachne
Level 96
God Stats
15W - 5L
1,642 SR
Queue Stats
185W - 177L
1,471 Elo+
Solo
Agni
Agni
Ludwiigdidit
Agni
Level 107
God Stats
1W - 3L
1,646 SR
Queue Stats
437W - 452L
1,474 Elo+
Solo
Ymir
Ymir
ProDirtLord
Ymir
Level 103
God Stats
8W - 5L
1,465 SR
Queue Stats
9W - 5L
1,547 Elo+
Party 2
Baron Samedi
Baron Samedi
srsmith903
Baron Samedi
Level 146
God Stats
9W - 9L
1,518 SR
Queue Stats
483W - 490L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Armadeluz
Mercury
12
1 / 2 / 0
6,781
484
1,087
7,156
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Jacktwopenny
Aphrodite
9
0 / 2 / 0
5,546
396
1,006
6,713
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Terra
S_D_818
Terra
12
1 / 1 / 1
7,090
506
6,912
10,836
8,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
iMonaxia
Tiamat
12
0 / 2 / 0
7,076
505
2,940
8,903
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
10
0 / 3 / 0
5,658
404
719
5,371
1,337
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 0 / 2
6,706
479
3,021
4,458
1,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Elpollo67
Arachne
11
5 / 1 / 1
7,253
518
8,885
7,959
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 0 / 2
8,161
583
6,596
6,721
2,260
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 1
6,027
431
2,427
2,991
2,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
srsmith903
Baron Samedi
13
1 / 1 / 1
7,283
520
3,859
7,883
4,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
0
2
2
L
Mercury
Armadeluz
Mercury
1
2
0
0.5
W
Arachne
Elpollo67
Arachne
5
1
1
5.5
L
Aphrodite
Jacktwopenny
Aphrodite
0
2
0
0
W
1
0
2
2
W
2
0
1
2.5
L
Terra
S_D_818
Terra
1
1
1
1.5
L
Tiamat
iMonaxia
Tiamat
0
2
0
0
L
Izanami
0
3
0
0
W
Baron Samedi
srsmith903
Baron Samedi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,664
Damage
24,788
38,979
Taken
30,012
20,814
Mitigated
13,869
11,847
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
3,021
1,176
178
1,474
4,458
1,781
1,452
321
4,137
0
50,036
L
Mercury
Armadeluz
Mercury
1,087
107
0
365
7,156
2,317
0
616
6,540
0
37,452
W
Arachne
Elpollo67
Arachne
8,885
6,781
0
2,240
7,959
3,106
26
2,726
5,197
0
42,347
L
Aphrodite
Jacktwopenny
Aphrodite
1,006
411
494
1,905
6,713
4,691
0
1,758
4,955
17,804
0
W
6,596
866
84
4,353
6,721
2,260
0
2,446
4,051
53,703
0
W
2,427
202
0
1,128
2,991
2,158
330
581
2,410
15,218
0
L
Terra
S_D_818
Terra
6,912
871
485
4,138
10,836
8,330
0
3,572
7,264
40,961
0
L
Tiamat
iMonaxia
Tiamat
2,940
300
0
3,150
8,903
4,139
0
5,999
2,904
49,669
0
L
Izanami
719
399
0
1,310
5,371
1,337
0
937
4,434
0
27,431
W
Baron Samedi
srsmith903
Baron Samedi
3,859
353
0
3,405
7,883
4,564
0
4,649
3,234
36,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,151
Gold Earned
35,430
384
Minions Killed
390
0
Camps Cleared
0
1,238,591
Distance Traveled
1,310,605
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,706
479
93
7
0
245,559
2
L
Mercury
6,781
484
78
6
0
282,160
1
W
Arachne
7,253
518
71
5
0
328,652
3
L
Aphrodite
5,546
396
38
3
0
234,864
1
W
Agni
8,161
583
118
8
0
250,591
2
W
Ymir
6,027
431
28
2
0
279,108
0
L
Terra
7,090
506
85
6
0
253,184
1
L
Tiamat
7,076
505
118
8
0
258,000
4
L
Izanami
5,658
404
65
5
0
210,383
7
W
Baron Samedi
7,283
520
80
6
0
206,695
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role