Player Matchup

Hercules
Hercules
AhpuCH1206
Hercules
Level 25
God Stats
9W - 8L
1,583 SR
Queue Stats
88W - 95L
1,634 Elo+
Solo
Bakasura
Bakasura
LancefieldRoger
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,649 Elo+
Solo
Hera
Hera
MadBomb15
Hera
Level 28
God Stats
1W - 1L
1,717 SR
Queue Stats
146W - 135L
1,568 Elo+
Solo
Ymir
Ymir
Mike2730
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,734 Elo+
Solo
Ne Zha
Ne Zha
Suedeh3ad
Ne Zha
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
420W - 422L
1,561 Elo+
Solo
Team Averages
Level 17
1,560 SR
1,629 Elo+

VS

Team Averages
Level 66
1,532 SR
1,595 Elo+
Amaterasu
Amaterasu
MuramasaKuro
Amaterasu
Level 148
God Stats
3W - 1L
1,707 SR
Queue Stats
84W - 71L
1,599 Elo+
Party 2
Izanami
Izanami
PenthousePlayboy
Izanami
Level 26
God Stats
21W - 9L
1,724 SR
Queue Stats
36W - 29L
1,476 Elo+
Solo
Serqet
Serqet
Sureshotken
Serqet
Level 144
God Stats
2W - 2L
1,229 SR
Queue Stats
142W - 120L
1,612 Elo+
Party 1
Olorun
Olorun
imLOSTTTT
Olorun
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
90W - 76L
1,628 Elo+
Party 1
Nemesis
Nemesis
qtmpn
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AhpuCH1206
Hercules
6
1 / 2 / 0
4,444
444
2,224
6,308
3,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
6
0 / 4 / 0
4,361
436
395
4,846
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
10
1 / 1 / 1
5,833
583
3,322
3,079
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
8
1 / 5 / 0
4,737
474
933
6,844
2,390
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Suedeh3ad
Ne Zha
7
2 / 1 / 0
4,733
473
1,527
2,748
1,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MuramasaKuro
Amaterasu
11
3 / 2 / 0
6,381
638
2,876
6,310
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 1 / 0
5,749
575
1,957
3,544
950
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
10
6 / 0 / 4
6,286
629
4,116
4,515
3,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
imLOSTTTT
Olorun
10
3 / 1 / 6
6,409
641
4,946
4,094
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
qtmpn
Nemesis
8
0 / 1 / 2
5,119
512
980
3,385
1,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
5
Kills
13
13
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
AhpuCH1206
Hercules
1
2
0
0.5
L
Bakasura
0
4
0
0
L
Hera
1
1
1
1.5
L
Ymir
1
5
0
0.2
W
Amaterasu
MuramasaKuro
Amaterasu
3
2
0
1.5
W
1
1
0
1
L
Ne Zha
Suedeh3ad
Ne Zha
2
1
0
2
W
Serqet
6
0
4
8
W
Olorun
imLOSTTTT
Olorun
3
1
6
6
W
Nemesis
qtmpn
Nemesis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,401
Damage
14,875
23,825
Taken
21,848
9,559
Mitigated
10,628
6,672
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AhpuCH1206
Hercules
2,224
887
0
2,819
6,308
3,701
0
1,836
4,399
0
7,311
L
Bakasura
395
198
0
787
4,846
1,623
288
530
4,316
0
9,626
L
Hera
3,322
309
0
1,129
3,079
707
868
560
2,462
38,933
0
L
Ymir
933
155
0
1,328
6,844
2,390
280
2,020
4,724
12,532
0
W
Amaterasu
MuramasaKuro
Amaterasu
2,876
1,122
0
2,052
6,310
4,223
841
0
6,310
0
33,937
W
1,957
1,228
0
1,453
3,544
950
0
1,356
2,094
0
30,355
L
Ne Zha
Suedeh3ad
Ne Zha
1,527
874
0
609
2,748
1,138
0
0
2,748
0
10,804
W
Serqet
4,116
1,624
0
1,477
4,515
3,316
0
603
3,798
0
17,741
W
Olorun
imLOSTTTT
Olorun
4,946
2,240
279
1,650
4,094
1,101
280
1,198
2,854
27,287
0
W
Nemesis
qtmpn
Nemesis
980
358
0
510
3,385
1,038
135
808
2,505
0
18,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,108
Gold Earned
29,944
188
Minions Killed
265
0
Camps Cleared
0
862,124
Distance Traveled
967,639
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,444
444
8
1
0
180,091
0
L
Bakasura
4,361
436
39
4
0
186,519
0
L
Hera
5,833
583
91
9
0
182,341
2
L
Ymir
4,737
474
25
3
0
164,599
2
W
Amaterasu
6,381
638
72
7
0
175,075
1
W
Izanami
5,749
575
77
8
0
191,308
2
L
Ne Zha
4,733
473
25
3
0
148,574
1
W
Serqet
6,286
629
23
2
0
210,915
4
W
Olorun
6,409
641
53
5
0
181,981
0
W
Nemesis
5,119
512
40
4
0
208,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role