Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
CrowKiller4911
Heimdallr
Level 34
God Stats
7W - 4L
1,530 SR
Queue Stats
160W - 155L
1,484 Elo+
Solo
Neith
Neith
FELTYSAQUARIA
Neith
Level 15
God Stats
13W - 10L
1,783 SR
Queue Stats
124W - 122L
1,664 Elo+
Party 3
Hun Batz
Hun Batz
J3rry_B3rry_3000
Hun Batz
Level 119
God Stats
4W - 6L
1,361 SR
Queue Stats
171W - 186L
1,508 Elo+
Party 3
Eset
Eset
Perro perre
Eset
Level 38
God Stats
2W - 1L
1,948 SR
Queue Stats
80W - 39L
1,640 Elo+
Party 4
Team Averages
Level 50
1,625 SR
1,559 Elo+

VS

Team Averages
Level 59
1,561 SR
1,485 Elo+
Sol
Sol
Carrymepls9870
Sol
Level 22
God Stats
7W - 2L
1,801 SR
Queue Stats
40W - 14L
1,720 Elo+
Party 1
Ah Puch
Ah Puch
FlankinFrank
Ah Puch
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 64L
1,458 Elo+
Solo
Cliodhna
Cliodhna
JLB-Viking-King
Cliodhna
Level 103
God Stats
4W - 3L
1,487 SR
Queue Stats
53W - 58L
1,443 Elo+
Party 2
Cerberus
Cerberus
SUPPA_HOT_FIRE__
Cerberus
Level 86
God Stats
7W - 3L
1,617 SR
Queue Stats
37W - 41L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
Shad0wGlance
Danzaburou
Level 47
God Stats
44W - 52L
1,400 SR
Queue Stats
56W - 67L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
2 / 1 / 1
5,310
531
3,336
5,698
4,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
CrowKiller4911
Heimdallr
9
2 / 4 / 1
5,577
558
3,037
7,570
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 4 / 4
5,168
517
4,663
6,099
1,643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 5 / 2
6,051
605
3,984
8,861
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 4 / 1
5,626
563
3,281
6,687
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 1 / 1
8,010
801
10,810
7,802
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
FlankinFrank
Ah Puch
12
2 / 1 / 1
6,347
635
3,382
3,915
1,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
9
2 / 5 / 3
5,552
555
5,015
7,048
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 0 / 3
5,521
552
2,197
6,565
3,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Shad0wGlance
Danzaburou
9
1 / 1 / 0
4,973
497
3,767
4,268
1,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
8
Kills
18
18
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
1
1
2.5
W
12
1
1
12.5
L
Heimdallr
CrowKiller4911
Heimdallr
2
4
1
0.63
L
0
4
4
0.5
W
Ah Puch
FlankinFrank
Ah Puch
2
1
1
2.5
L
3
5
2
0.8
W
Cliodhna
2
5
3
0.7
L
1
4
1
0.38
W
1
0
3
2.5
W
Danzaburou
Shad0wGlance
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,301
Damage
25,171
34,915
Taken
29,598
12,760
Mitigated
11,089
8,648
Healing
13,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,336
1,706
134
2,063
5,698
4,268
0
1,677
4,021
14,547
0
W
10,810
5,201
0
5,014
7,802
3,086
976
751
7,051
46,774
4,237
L
Heimdallr
CrowKiller4911
Heimdallr
3,037
554
0
1,000
7,570
2,309
0
3,096
4,474
0
22,734
L
4,663
1,952
0
1,554
6,099
1,643
0
2,384
3,715
0
28,955
W
Ah Puch
FlankinFrank
Ah Puch
3,382
373
0
1,705
3,915
1,587
138
1,846
2,069
32,592
3,646
L
3,984
1,247
0
2,180
8,861
2,475
0
3,815
5,046
0
20,889
W
Cliodhna
5,015
1,240
0
1,612
7,048
2,019
0
1,455
5,590
0
27,076
L
3,281
725
0
1,717
6,687
2,065
0
3,776
2,911
30,415
0
W
2,197
179
270
2,357
6,565
3,282
0
1,597
4,968
17,608
0
W
Danzaburou
Shad0wGlance
Danzaburou
3,767
1,312
0
2,042
4,268
1,115
0
968
3,300
0
27,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,732
Gold Earned
30,403
252
Minions Killed
350
0
Camps Cleared
0
915,512
Distance Traveled
971,868
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,310
531
20
2
0
196,248
3
W
Sol
8,010
801
111
11
0
190,720
0
L
Heimdallr
5,577
558
50
5
0
180,720
2
L
Neith
5,168
517
70
7
0
173,713
2
W
Ah Puch
6,347
635
76
8
0
160,154
1
L
Hun Batz
6,051
605
44
4
0
204,639
2
W
Cliodhna
5,552
555
42
4
0
254,320
0
L
Eset
5,626
563
68
7
0
160,192
2
W
Cerberus
5,521
552
61
6
0
193,534
3
W
Danzaburou
4,973
497
60
6
0
173,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role