Player Matchup

Sol
Sol
Diamond I
Rubby255
Sol
Diamond I
Level 137
God Stats
4W - 0L
1,987 SR
Queue Stats
106W - 42L
2,185 MMR
Party 1
Mulan
Mulan
Diamond V
StrongEstetTV
Mulan
Diamond V
Level 158
God Stats
4W - 3L
1,727 SR
Queue Stats
92W - 76L
1,980 MMR
Party 1
Chaac
Chaac
Bronze III
Timoxa17
Chaac
Bronze III
Level 60
God Stats
1W - 0L
1,505 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,740 SR
1,888 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,692 SR
1,850 MMR
Tiamat
Tiamat
Gold III
Char1ieH
Tiamat
Gold III
Level 141
God Stats
2W - 2L
1,739 SR
Queue Stats
23W - 27L
1,691 MMR
Solo
Anhur
Anhur
Platinum II
Emesava
Anhur
Platinum II
Level 160
God Stats
18W - 8L
1,645 SR
Queue Stats
51W - 41L
1,943 MMR
Party 2
Ares
Ares
Platinum III
Flexer95
Ares
Platinum III
Level 110
God Stats
24W - 12L
1,693 SR
Queue Stats
62W - 54L
1,916 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 7
9,792
890
19,906
11,099
8,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 4 / 12
8,286
753
8,268
13,306
7,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Timoxa17
Chaac
13
5 / 2 / 10
8,670
788
8,242
14,225
14,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThothPersephoneOdinGilgameshArtio

VS

Bans
UllrScyllaHou YiAphroditeAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Char1ieH
Tiamat
10
3 / 8 / 2
7,536
685
9,982
12,474
8,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Emesava
Anhur
10
1 / 6 / 4
6,969
634
8,254
11,146
4,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
11
3 / 5 / 3
8,048
732
8,372
15,907
15,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
19
Kills
7
7
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Char1ieH
Tiamat
3
8
2
0.5
L
Anhur
Emesava
Anhur
1
6
4
0.5
L
Ares
3
5
3
0.9
W
11
1
7
14.5
W
3
4
12
2.25
W
Chaac
Timoxa17
Chaac
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,416
Damage
26,608
38,630
Taken
39,527
30,472
Mitigated
28,160
18,726
Healing
5,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Char1ieH
Tiamat
9,982
774
440
1,907
12,474
8,586
0
4,740
7,511
23,168
0
L
Anhur
Emesava
Anhur
8,254
3,644
0
752
11,146
4,394
0
5,348
5,452
0
19,913
L
Ares
8,372
590
0
2,291
15,907
15,180
0
7,598
8,013
17,133
0
W
19,906
10,654
0
6,295
11,099
8,081
2,006
4,386
6,713
47,208
4,895
W
8,268
1,085
0
4,661
13,306
7,784
330
7,111
6,195
0
27,447
W
Chaac
Timoxa17
Chaac
8,242
1,925
636
7,134
14,225
14,607
224
7,367
6,858
0
22,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,748
Gold Earned
22,553
139
Minions Killed
88
8
Camps Cleared
2
605,064
Distance Traveled
549,180
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,536
685
29
3
2
178,208
4
L
Anhur
6,969
634
36
3
0
184,217
1
L
Ares
8,048
732
23
2
0
186,755
3
W
Sol
9,792
890
76
7
3
196,887
5
W
Mulan
8,286
753
32
3
5
197,278
4
W
Chaac
8,670
788
31
3
0
210,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role