Player Matchup

Charybdis
Charybdis
DickIzzy
Charybdis
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 40L
1,298 Elo+
Party 1
Chang'e
Chang'e
InSaNiTy-_ALFA_-
Chang'e
Level 28
God Stats
4W - 4L
1,157 SR
Queue Stats
81W - 61L
1,348 Elo+
Solo
Jormungandr
Jormungandr
Jesse_Nixx
Jormungandr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,277 Elo+
Solo
Baron Samedi
Baron Samedi
SmothLongSchl_ng
Baron Samedi
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 45L
1,356 Elo+
Party 1
Nemesis
Nemesis
Spocony_SzymonQ
Nemesis
Level 28
God Stats
1W - 1L
1,280 SR
Queue Stats
115W - 109L
1,355 Elo+
Solo
Team Averages
Level 25
1,387 SR
1,327 Elo+

VS

Team Averages
Level 17
1,359 SR
1,229 Elo+
Loki
Loki
LushSlapTrain
Loki
Level 18
God Stats
0W - 3L
1,118 SR
Queue Stats
42W - 43L
1,236 Elo+
Solo
Rama
Rama
Mezei319
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,260 Elo+
Solo
Khepri
Khepri
ProVanshot
Khepri
Level 20
God Stats
3W - 4L
1,746 SR
Queue Stats
49W - 62L
1,377 Elo+
Solo
Olorun
Olorun
TBS_bardisstyle
Olorun
Level 16
God Stats
2W - 5L
1,375 SR
Queue Stats
20W - 27L
1,282 Elo+
Solo
Hades
Hades
bishhplesssss
Hades
Level 28
God Stats
1W - 5L
1,056 SR
Queue Stats
57W - 72L
991 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DickIzzy
Charybdis
16
5 / 1 / 2
9,665
569
16,314
10,441
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 1 / 8
9,725
572
9,218
9,957
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
Jesse_Nixx
Jormungandr
14
4 / 2 / 5
8,736
514
3,944
12,266
11,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
SmothLongSchl_ng
Baron Samedi
14
3 / 5 / 2
8,640
508
8,335
10,615
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
14 / 1 / 3
10,663
627
10,797
13,658
6,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 3
7,882
464
5,476
12,772
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
12
2 / 9 / 0
7,436
437
5,432
12,445
3,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
ProVanshot
Khepri
13
1 / 6 / 1
7,431
437
4,875
15,543
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 4 / 2
6,974
410
4,874
8,711
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 6 / 2
7,531
443
5,981
13,980
7,500
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
31
Kills
10
10
Deaths
31
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DickIzzy
Charybdis
5
1
2
6
W
5
1
8
9
W
Jormungandr
Jesse_Nixx
Jormungandr
4
2
5
3.25
L
3
6
3
0.75
L
Rama
2
9
0
0.22
L
Khepri
ProVanshot
Khepri
1
6
1
0.25
W
Baron Samedi
SmothLongSchl_ng
Baron Samedi
3
5
2
0.8
W
14
1
3
15.5
L
2
4
2
0.75
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,608
Damage
26,638
56,937
Taken
63,451
30,300
Mitigated
28,225
20,293
Healing
14,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DickIzzy
Charybdis
16,314
8,735
0
5,180
10,441
3,794
3,030
5,583
4,858
0
73,249
W
9,218
1,159
724
4,734
9,957
3,663
570
968
8,989
60,359
0
W
Jormungandr
Jesse_Nixx
Jormungandr
3,944
743
0
898
12,266
11,825
60
3,399
8,867
26,641
0
L
5,476
1,135
0
2,014
12,772
4,443
0
4,079
8,693
0
38,423
L
Rama
5,432
5,314
0
1,564
12,445
3,626
0
5,696
6,749
0
28,886
L
Khepri
ProVanshot
Khepri
4,875
405
0
4,417
15,543
9,692
0
1,114
14,429
36,617
0
W
Baron Samedi
SmothLongSchl_ng
Baron Samedi
8,335
1,489
0
2,358
10,615
4,304
2,132
3,895
6,720
48,322
0
W
10,797
3,873
61
6,338
13,658
6,714
407
1,885
11,773
0
57,487
L
4,874
731
427
2,375
8,711
2,964
0
2,334
6,377
23,891
0
L
5,981
833
78
3,926
13,980
7,500
0
8,274
5,706
35,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,429
Gold Earned
37,254
444
Minions Killed
267
0
Camps Cleared
0
1,581,135
Distance Traveled
1,386,139
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,665
569
128
8
0
282,856
0
W
Chang'e
9,725
572
97
6
0
327,851
1
W
Jormungandr
8,736
514
43
3
0
325,902
1
L
Loki
7,882
464
67
4
0
340,621
3
L
Rama
7,436
437
48
3
0
222,518
0
L
Khepri
7,431
437
60
4
0
298,350
5
W
Baron Samedi
8,640
508
88
5
0
267,258
2
W
Nemesis
10,663
627
88
5
0
377,268
0
L
Olorun
6,974
410
31
2
0
226,316
1
L
Hades
7,531
443
61
4
0
298,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role