Player Matchup

Artio
Artio
 
Artio
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Iluxa32242
Baron Samedi
Level 8
God Stats
6W - 2L
1,559 SR
Queue Stats
9W - 6L
1,399 Elo+
Solo
Bakasura
Bakasura
Landlos18
Bakasura
Level 18
God Stats
4W - 5L
1,779 SR
Queue Stats
148W - 142L
1,446 Elo+
Solo
Izanami
Izanami
PorotusTwig
Izanami
Level 29
God Stats
14W - 8L
1,648 SR
Queue Stats
93W - 87L
1,590 Elo+
Solo
Thanatos
Thanatos
knsReq
Thanatos
Level 31
God Stats
17W - 22L
1,444 SR
Queue Stats
131W - 172L
1,401 Elo+
Solo
Team Averages
Level 22
1,586 SR
1,467 Elo+

VS

Team Averages
Level 21
1,411 SR
1,461 Elo+
Fenrir
Fenrir
AIIonz
Fenrir
Level 6
God Stats
0W - 2L
1,196 SR
Queue Stats
6W - 14L
1,314 Elo+
Solo
Ra
Ra
DreamingLove
Ra
Level 23
God Stats
1W - 2L
1,503 SR
Queue Stats
65W - 73L
1,536 Elo+
Solo
Hachiman
Hachiman
MarKoS0101
Hachiman
Level 30
God Stats
2W - 3L
1,487 SR
Queue Stats
130W - 137L
1,547 Elo+
Solo
Khepri
Khepri
Stanislav777
Khepri
Level 20
God Stats
0W - 2L
1,490 SR
Queue Stats
8W - 12L
1,505 Elo+
Solo
Cliodhna
Cliodhna
XINGYA
Cliodhna
Level 27
God Stats
1W - 3L
1,378 SR
Queue Stats
54W - 75L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 2 / 10
6,139
512
5,009
10,347
6,754
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Iluxa32242
Baron Samedi
11
6 / 2 / 3
7,025
585
6,168
6,768
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Landlos18
Bakasura
12
6 / 3 / 1
7,095
591
5,943
6,496
1,906
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
PorotusTwig
Izanami
14
4 / 1 / 6
7,935
661
7,983
8,281
2,680
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
knsReq
Thanatos
13
8 / 1 / 4
7,938
662
5,268
7,506
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AIIonz
Fenrir
10
3 / 6 / 1
6,983
582
4,116
8,131
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 7 / 1
6,319
527
4,568
10,032
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
MarKoS0101
Hachiman
10
3 / 4 / 0
6,075
506
6,133
9,361
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
9
0 / 2 / 3
5,660
472
2,110
5,990
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
XINGYA
Cliodhna
10
2 / 6 / 2
6,129
511
5,789
8,227
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
25
Kills
9
9
Deaths
25
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
10
3
L
Fenrir
AIIonz
Fenrir
3
6
1
0.58
L
1
7
1
0.21
W
Baron Samedi
Iluxa32242
Baron Samedi
6
2
3
3.75
W
Bakasura
Landlos18
Bakasura
6
3
1
2.17
L
Hachiman
MarKoS0101
Hachiman
3
4
0
0.75
W
Izanami
PorotusTwig
Izanami
4
1
6
7
L
Khepri
0
2
3
0.75
L
Cliodhna
XINGYA
Cliodhna
2
6
2
0.5
W
Thanatos
knsReq
Thanatos
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,371
Damage
22,716
39,398
Taken
41,741
16,889
Mitigated
14,660
20,837
Healing
8,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,009
440
1,145
3,670
10,347
6,754
0
1,879
8,404
17,964
0
L
Fenrir
AIIonz
Fenrir
4,116
1,379
0
1,267
8,131
2,134
724
311
6,743
0
18,942
L
4,568
60
96
1,782
10,032
1,948
582
2,781
7,031
29,748
0
W
Baron Samedi
Iluxa32242
Baron Samedi
6,168
293
354
2,153
6,768
2,331
582
2,386
4,192
27,497
0
W
Bakasura
Landlos18
Bakasura
5,943
4,033
0
1,503
6,496
1,906
628
117
6,369
0
20,399
L
Hachiman
MarKoS0101
Hachiman
6,133
3,028
0
2,468
9,361
2,868
36
2,867
6,494
0
37,330
W
Izanami
PorotusTwig
Izanami
7,983
4,870
0
3,783
8,281
2,680
44
930
7,325
0
75,028
L
Khepri
2,110
253
0
1,169
5,990
4,382
0
2,145
3,845
8,443
0
L
Cliodhna
XINGYA
Cliodhna
5,789
952
0
1,296
8,227
3,328
0
3,301
4,926
0
26,787
W
Thanatos
knsReq
Thanatos
5,268
771
0
8,229
7,506
3,218
0
936
6,430
0
44,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,132
Gold Earned
31,166
358
Minions Killed
239
0
Camps Cleared
0
1,246,882
Distance Traveled
1,150,673
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,139
512
23
2
0
272,288
5
L
Fenrir
6,983
582
44
4
0
235,311
0
L
Ra
6,319
527
72
6
0
221,463
2
W
Baron Samedi
7,025
585
58
5
0
220,860
0
W
Bakasura
7,095
591
62
5
0
245,787
1
L
Hachiman
6,075
506
72
6
0
210,114
2
W
Izanami
7,935
661
134
11
0
220,843
2
L
Khepri
5,660
472
13
1
0
229,745
4
L
Cliodhna
6,129
511
38
3
0
254,040
1
W
Thanatos
7,938
662
81
7
0
287,104
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role