Player Matchup

Rama
Rama
JediShin00bi
Rama
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
216W - 291L
1,335 Elo+
Solo
Nike
Nike
StayMelo5
Nike
Level 17
God Stats
9W - 8L
1,500 SR
Queue Stats
65W - 70L
1,430 Elo+
Party 2
Sol
Sol
hdparm
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,717 Elo+
Party 2
Team Averages
Level 50
1,500 SR
1,494 Elo+

VS

Team Averages
Level 45
1,531 SR
1,472 Elo+
Freya
Freya
Bearstomach
Freya
Level 26
God Stats
1W - 0L
1,474 SR
Queue Stats
16W - 9L
1,590 Elo+
Party 1
Neith
Neith
KumInMyCereal
Neith
Level 82
God Stats
6W - 6L
1,709 SR
Queue Stats
36W - 29L
1,626 Elo+
Party 1
Achilles
Achilles
hyrve
Achilles
Level 27
God Stats
3W - 3L
1,411 SR
Queue Stats
17W - 32L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 4
7,278
560
7,243
11,253
3,506
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
11
4 / 10 / 1
8,534
656
10,007
17,469
15,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
hdparm
Sol
13
4 / 7 / 3
9,852
758
12,015
17,584
5,922
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 3 / 7
10,205
785
11,439
12,623
4,786
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
13 / 1 / 11
11,455
881
20,342
16,745
6,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
hyrve
Achilles
13
3 / 4 / 13
9,318
717
8,786
13,164
9,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
8
Kills
26
26
Deaths
8
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
10
3
7
4.5
L
0
9
4
0.22
W
13
1
11
18.5
L
Nike
4
10
1
0.45
L
Sol
hdparm
Sol
4
7
3
0.79
W
Achilles
hyrve
Achilles
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,265
Damage
40,567
46,306
Taken
42,532
24,681
Mitigated
20,533
5,467
Healing
16,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,439
4,448
0
3,957
12,623
4,786
190
4,073
8,550
30,849
0
L
7,243
5,591
0
0
11,253
3,506
24
4,055
7,118
0
16,367
W
20,342
5,450
0
9,993
16,745
6,701
1,994
6,601
10,144
0
66,168
L
Nike
10,007
1,366
323
596
17,469
15,253
0
4,865
12,016
5,567
15,496
L
Sol
hdparm
Sol
12,015
3,259
0
4,548
17,584
5,922
0
2,712
14,524
36,054
0
W
Achilles
hyrve
Achilles
8,786
2,866
0
2,261
13,164
9,046
0
4,329
8,835
0
19,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,664
Gold Earned
30,978
106
Minions Killed
159
2
Camps Cleared
8
523,127
Distance Traveled
669,399
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,205
785
36
3
1
225,057
4
L
Rama
7,278
560
22
2
0
141,434
0
W
Neith
11,455
881
93
7
7
200,355
2
L
Nike
8,534
656
25
2
0
186,898
1
L
Sol
9,852
758
59
5
2
194,795
2
W
Achilles
9,318
717
30
2
0
243,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role