Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Kurukara
Nu Wa
Level 132
God Stats
8W - 8L
1,404 SR
Queue Stats
22W - 19L
1,457 Elo+
Solo
Danzaburou
Danzaburou
MrYerba
Danzaburou
Level 128
God Stats
4W - 3L
1,526 SR
Queue Stats
173W - 140L
1,558 Elo+
Party 3
Geb
Geb
WastedAs
Geb
Level 147
God Stats
35W - 27L
1,575 SR
Queue Stats
61W - 50L
1,427 Elo+
Party 3
Fenrir
Fenrir
Yunglean
Fenrir
Level 101
God Stats
2W - 2L
1,374 SR
Queue Stats
84W - 107L
1,332 Elo+
Solo
Team Averages
Level 127
1,476 SR
1,455 Elo+

VS

Team Averages
Level 108
1,505 SR
1,431 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
TitanLuis787
Bacchus
Level 87
God Stats
13W - 14L
1,408 SR
Queue Stats
251W - 279L
1,461 Elo+
Party 2
Zeus
Zeus
YoDarkShadow
Zeus
Level 122
God Stats
122W - 170L
1,432 SR
Queue Stats
924W - 1,236L
1,386 Elo+
Party 1
Artemis
Artemis
fernando412
Artemis
Level 122
God Stats
9W - 6L
1,561 SR
Queue Stats
416W - 430L
1,469 Elo+
Party 2
Horus
Horus
tugaD_law
Horus
Level 105
God Stats
8W - 7L
1,623 SR
Queue Stats
431W - 475L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
3 / 2 / 4
10,176
536
8,512
13,779
18,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Kurukara
Nu Wa
17
7 / 3 / 6
10,801
568
12,760
9,442
3,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MrYerba
Danzaburou
16
5 / 2 / 8
10,092
531
11,082
15,034
6,645
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 3 / 9
7,714
406
4,606
15,523
14,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Yunglean
Fenrir
16
10 / 4 / 4
10,397
547
13,202
16,287
8,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
3 / 6 / 1
9,395
494
6,374
11,777
4,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
TitanLuis787
Bacchus
13
1 / 4 / 4
7,919
417
8,366
14,708
16,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 6 / 3
9,366
493
10,653
16,247
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
fernando412
Artemis
13
4 / 6 / 1
8,466
446
14,307
11,826
3,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
tugaD_law
Horus
15
3 / 4 / 4
9,317
490
5,636
13,881
9,011
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
26
Kills
13
14
Deaths
26
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
2
4
2.5
L
The Morrigan
 
The Morrigan
3
6
1
0.58
W
Nu Wa
Kurukara
Nu Wa
7
3
6
3.33
W
Danzaburou
MrYerba
Danzaburou
5
2
8
4.5
L
Bacchus
TitanLuis787
Bacchus
1
4
4
0.75
W
1
3
9
1.83
L
2
6
3
0.58
W
Fenrir
Yunglean
Fenrir
10
4
4
3
L
Artemis
fernando412
Artemis
4
6
1
0.75
L
Horus
tugaD_law
Horus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,162
Damage
45,336
70,065
Taken
68,439
52,155
Mitigated
38,203
20,931
Healing
16,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,512
1,790
210
5,108
13,779
18,464
188
1,834
11,945
70,223
0
L
The Morrigan
 
The Morrigan
6,374
1,637
0
2,262
11,777
4,374
0
4,796
6,751
61,646
7,030
W
Nu Wa
Kurukara
Nu Wa
12,760
1,834
285
3,954
9,442
3,671
739
6,216
3,226
76,379
0
W
Danzaburou
MrYerba
Danzaburou
11,082
6,329
0
5,387
15,034
6,645
546
5,870
9,164
0
79,140
L
Bacchus
TitanLuis787
Bacchus
8,366
1,140
698
1,774
14,708
16,573
489
5,202
9,321
30,733
5,656
W
4,606
264
766
1,139
15,523
14,797
0
3,603
11,920
19,167
0
L
10,653
1,066
41
5,202
16,247
4,403
362
3,366
12,881
74,805
0
W
Fenrir
Yunglean
Fenrir
13,202
4,580
0
4,082
16,287
8,578
0
7,265
9,022
0
56,735
L
Artemis
fernando412
Artemis
14,307
7,828
898
1,173
11,826
3,842
1,339
5,675
6,028
0
47,721
L
Horus
tugaD_law
Horus
5,636
2,068
646
4,285
13,881
9,011
504
5,639
7,504
0
45,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,180
Gold Earned
44,463
470
Minions Killed
490
0
Camps Cleared
0
1,764,363
Distance Traveled
1,597,657
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,176
536
116
6
0
305,467
0
L
The Morrigan
9,395
494
121
6
0
347,406
2
W
Nu Wa
10,801
568
121
6
0
342,062
2
W
Danzaburou
10,092
531
125
7
0
321,014
4
L
Bacchus
7,919
417
52
3
0
337,564
2
W
Geb
7,714
406
19
1
0
388,592
8
L
Zeus
9,366
493
149
8
0
298,300
4
W
Fenrir
10,397
547
89
5
0
407,228
1
L
Artemis
8,466
446
82
4
0
277,084
3
L
Horus
9,317
490
86
5
0
337,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role