Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
FrostBorne13
Neith
Level 6
God Stats
0W - 2L
1,289 SR
Queue Stats
7W - 18L
1,307 Elo+
Solo
Danzaburou
Danzaburou
Knowtist
Danzaburou
Level 14
God Stats
42W - 36L
1,594 SR
Queue Stats
63W - 75L
1,494 Elo+
Party 1
Skadi
Skadi
Pinkskylore7
Skadi
Level 13
God Stats
1W - 1L
1,678 SR
Queue Stats
65W - 55L
1,431 Elo+
Party 1
Kukulkan
Kukulkan
itisyakãte
Kukulkan
Level 4
God Stats
2W - 3L
1,452 SR
Queue Stats
2W - 6L
1,454 Elo+
Solo
Team Averages
Level 28
1,503 SR
1,437 Elo+

VS

Team Averages
Level 17
1,547 SR
1,443 Elo+
Ymir
Ymir
Flurrbo6752
Ymir
Level 23
God Stats
26W - 24L
1,510 SR
Queue Stats
67W - 57L
1,540 Elo+
Solo
Medusa
Medusa
HrdcoreKillah
Medusa
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,436 Elo+
Party 2
Horus
Horus
Javanni123
Horus
Level 19
God Stats
7W - 4L
1,673 SR
Queue Stats
22W - 24L
1,377 Elo+
Party 2
Nox
Nox
K Love3787
Nox
Level 6
God Stats
52W - 29L
1,784 SR
Queue Stats
71W - 53L
1,411 Elo+
Solo
Loki
Loki
tzur_medina1
Loki
Level 16
God Stats
1W - 2L
1,266 SR
Queue Stats
46W - 32L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
1 / 5 / 1
11,545
962
11,404
28,488
43,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 5 / 1
9,682
807
6,259
12,417
5,013
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Knowtist
Danzaburou
16
0 / 5 / 1
9,727
811
7,000
12,338
3,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 8 / 1
9,727
811
4,823
16,052
6,080
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
itisyakãte
Kukulkan
16
1 / 10 / 1
10,142
845
11,392
18,920
6,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 19
12,334
1,028
18,492
13,630
7,473
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
6 / 0 / 14
12,966
1,081
19,719
6,242
2,322
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
20
1 / 1 / 29
12,312
1,026
6,725
9,781
7,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
14 / 0 / 7
12,539
1,045
19,098
4,881
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 1 / 19
11,997
1,000
17,623
12,555
4,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
121
2
Kills
33
33
Deaths
2
5
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
5
1
0.3
W
7
0
19
16.5
L
0
5
1
0.1
W
6
0
14
13
W
Horus
1
1
29
15.5
W
14
0
7
17.5
L
Danzaburou
Knowtist
Danzaburou
0
5
1
0.1
L
0
8
1
0.06
L
Kukulkan
itisyakãte
Kukulkan
1
10
1
0.15
W
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,878
Damage
81,657
88,215
Taken
47,089
65,641
Mitigated
23,979
5,547
Healing
13,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
11,404
2,430
332
3,283
28,488
43,771
0
8,641
19,659
26,302
0
W
18,492
2,917
0
1,603
13,630
7,473
0
4,196
9,434
40,374
0
L
6,259
1,938
0
909
12,417
5,013
0
7,047
5,302
0
21,123
W
19,719
7,663
237
3,135
6,242
2,322
0
3,029
3,213
0
58,618
W
Horus
6,725
2,578
3,842
4,233
9,781
7,316
0
6,320
3,461
0
10,631
W
19,098
192
0
371
4,881
2,258
0
1,059
3,822
31,773
0
L
Danzaburou
Knowtist
Danzaburou
7,000
3,003
0
555
12,338
3,860
0
5,951
6,161
0
19,646
L
4,823
2,580
0
272
16,052
6,080
0
5,443
10,453
0
17,159
L
Kukulkan
itisyakãte
Kukulkan
11,392
1,350
0
196
18,920
6,917
0
9,616
9,050
31,061
0
W
17,623
4,272
0
70
12,555
4,610
0
8,192
4,363
0
38,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,823
Gold Earned
62,148
151
Minions Killed
226
3
Camps Cleared
15
869,410
Distance Traveled
1,198,491
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,545
962
27
2
2
206,148
0
W
Ymir
12,334
1,028
54
5
1
223,540
0
L
Neith
9,682
807
35
3
0
156,515
1
W
Medusa
12,966
1,081
81
7
9
206,486
1
W
Horus
12,312
1,026
9
1
3
250,215
1
W
Nox
12,539
1,045
45
4
1
258,667
0
L
Danzaburou
9,727
811
33
3
0
169,820
0
L
Skadi
9,727
811
18
2
1
155,293
0
L
Kukulkan
10,142
845
38
3
0
181,634
0
W
Loki
11,997
1,000
37
3
1
259,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role