Player Matchup

Heimdallr
Heimdallr
CrowKiller4911
Heimdallr
Level 33
God Stats
7W - 4L
1,815 SR
Queue Stats
160W - 155L
1,505 Elo+
Solo
Set
Set
F w G Flow
Set
Level 103
God Stats
7W - 4L
1,667 SR
Queue Stats
225W - 229L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
F w G Kelz
Danzaburou
Level 27
God Stats
21W - 19L
1,600 SR
Queue Stats
111W - 99L
1,467 Elo+
Party 1
Amaterasu
Amaterasu
F w G Phil
Amaterasu
Level 68
God Stats
24W - 20L
1,910 SR
Queue Stats
193W - 205L
1,440 Elo+
Party 1
Athena
Athena
nazmoney103
Athena
Level 109
God Stats
1W - 2L
1,331 SR
Queue Stats
208W - 203L
1,445 Elo+
Party 1
Team Averages
Level 68
1,664 SR
1,460 Elo+

VS

Team Averages
Level 75
1,658 SR
1,524 Elo+
Medusa
Medusa
Beldoria
Medusa
Level 15
God Stats
2W - 0L
1,712 SR
Queue Stats
12W - 10L
1,403 Elo+
Party 2
Odin
Odin
La-li-Iu-le-lo
Odin
Level 127
God Stats
15W - 9L
1,649 SR
Queue Stats
151W - 123L
1,565 Elo+
Party 3
Janus
Janus
RabbsterO1
Janus
Level 24
God Stats
18W - 9L
1,807 SR
Queue Stats
152W - 95L
1,668 Elo+
Party 3
Nox
Nox
SeljukO_o
Nox
Level 124
God Stats
4W - 3L
1,641 SR
Queue Stats
98W - 102L
1,535 Elo+
Party 3
Bastet
Bastet
VioletDementia
Bastet
Level 83
God Stats
9W - 6L
1,483 SR
Queue Stats
446W - 422L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CrowKiller4911
Heimdallr
17
1 / 7 / 3
10,189
463
6,869
15,378
6,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 3
10,187
463
12,410
14,972
6,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
F w G Kelz
Danzaburou
14
0 / 8 / 1
8,995
409
2,418
13,926
3,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
F w G Phil
Amaterasu
16
2 / 5 / 1
10,003
455
7,252
18,186
15,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Athena
13
1 / 5 / 2
8,790
400
3,785
19,111
16,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Beldoria
Medusa
18
10 / 3 / 3
12,279
558
12,308
13,884
4,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 1 / 8
12,511
569
16,169
16,761
16,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
19
8 / 0 / 5
13,018
592
14,370
10,514
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 2 / 11
10,464
476
6,536
7,917
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 5
10,395
473
5,694
15,015
5,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
8
Kills
26
26
Deaths
10
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Medusa
Beldoria
Medusa
10
3
3
3.83
L
Heimdallr
CrowKiller4911
Heimdallr
1
7
3
0.36
L
4
1
3
5.5
L
Danzaburou
F w G Kelz
Danzaburou
0
8
1
0.06
L
Amaterasu
F w G Phil
Amaterasu
2
5
1
0.5
W
5
1
8
9
W
Janus
8
0
5
10.5
W
2
2
11
3.75
W
1
4
5
0.88
L
Athena
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,734
Damage
55,077
81,573
Taken
64,091
49,635
Mitigated
33,295
14,040
Healing
17,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Beldoria
Medusa
12,308
4,953
0
2,669
13,884
4,991
2,112
1,515
12,369
0
73,652
L
Heimdallr
CrowKiller4911
Heimdallr
6,869
1,561
0
952
15,378
6,823
770
2,106
13,167
0
62,958
L
12,410
4,862
0
7,014
14,972
6,911
0
4,007
10,818
0
80,302
L
Danzaburou
F w G Kelz
Danzaburou
2,418
556
0
1,949
13,926
3,832
0
7,834
6,092
0
60,184
L
Amaterasu
F w G Phil
Amaterasu
7,252
3,658
0
2,917
18,186
15,083
0
4,624
12,416
0
58,203
W
16,169
1,836
0
6,536
16,761
16,275
504
1,399
14,862
20,116
66,570
W
Janus
14,370
74
114
3,957
10,514
3,440
600
1,321
9,143
104,560
0
W
6,536
64
79
854
7,917
2,816
180
1,338
6,461
38,109
0
W
5,694
1,872
0
3,138
15,015
5,773
361
2,413
12,507
0
73,513
L
Athena
3,785
522
0
1,208
19,111
16,986
0
6,953
11,957
36,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,164
Gold Earned
58,667
526
Minions Killed
613
0
Camps Cleared
0
1,935,585
Distance Traveled
2,290,739
13
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,279
558
106
5
0
461,754
1
L
Heimdallr
10,189
463
108
5
0
365,884
6
L
Set
10,187
463
121
6
0
413,183
4
L
Danzaburou
8,995
409
111
5
0
347,445
0
L
Amaterasu
10,003
455
125
6
0
430,474
1
W
Odin
12,511
569
144
7
0
442,079
7
W
Janus
13,018
592
185
8
0
492,827
10
W
Nox
10,464
476
70
3
0
445,696
13
W
Bastet
10,395
473
108
5
0
448,383
3
L
Athena
8,790
400
61
3
0
378,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role