Player Matchup

Awilix
Awilix
ExotiicPotato
Awilix
Level 87
God Stats
22W - 7L
1,662 SR
Queue Stats
212W - 220L
1,463 Elo+
Party 1
Geb
Geb
Posthavoc
Geb
Level 41
God Stats
16W - 4L
1,939 SR
Queue Stats
205W - 212L
1,429 Elo+
Party 1
Hel
Hel
Saphrix187
Hel
Level 17
God Stats
16W - 7L
1,938 SR
Queue Stats
162W - 175L
1,399 Elo+
Party 1
Team Averages
Level 48
1,846 SR
1,430 Elo+

VS

Team Averages
Level 107
1,486 SR
1,520 Elo+
Da Ji
Da Ji
Anoobis27
Da Ji
Level 129
God Stats
11W - 5L
1,478 SR
Queue Stats
936W - 718L
1,544 Elo+
Party 2
Chaac
Chaac
TheGoblinKing011
Chaac
Level 157
God Stats
9W - 8L
1,478 SR
Queue Stats
1,150W - 954L
1,515 Elo+
Party 2
Merlin
Merlin
xalohastatex
Merlin
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 3 / 7
9,193
766
11,005
11,178
4,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 12
9,136
761
8,268
16,888
15,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 2 / 12
8,774
731
6,558
9,248
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Anoobis27
Da Ji
11
4 / 7 / 1
8,288
691
10,028
10,561
5,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 3 / 4
8,392
699
10,145
11,097
9,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
9
0 / 7 / 5
7,239
603
4,363
6,899
2,443
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
17
Kills
6
6
Deaths
17
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Anoobis27
Da Ji
4
7
1
0.64
W
9
3
7
4.17
W
3
1
12
9
W
5
2
12
5.5
L
2
3
4
1.33
L
Merlin
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,831
Damage
24,536
37,314
Taken
28,557
23,607
Mitigated
17,447
18,663
Healing
7,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Anoobis27
Da Ji
10,028
3,047
375
1,743
10,561
5,707
255
5,768
4,793
0
21,109
W
11,005
4,717
0
1,161
11,178
4,576
864
1,016
10,162
0
24,788
W
8,268
2,421
963
4,472
16,888
15,425
27
2,443
14,445
17,866
0
W
6,558
814
6,692
5,375
9,248
3,606
166
1,275
7,973
23,400
0
L
10,145
2,178
0
5,050
11,097
9,297
136
4,918
6,179
0
31,806
L
Merlin
4,363
903
0
166
6,899
2,443
200
4,345
2,554
8,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,103
Gold Earned
23,919
96
Minions Killed
86
5
Camps Cleared
4
725,834
Distance Traveled
565,898
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,288
691
24
2
3
201,388
1
W
Awilix
9,193
766
37
3
4
231,648
2
W
Geb
9,136
761
20
2
0
247,738
3
W
Hel
8,774
731
39
3
1
246,448
0
L
Chaac
8,392
699
50
4
1
225,150
2
L
Merlin
7,239
603
12
1
0
139,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role