Player Matchup

Thoth
Thoth
BaconAndTurtles
Thoth
Level 127
God Stats
2W - 0L
1,573 SR
Queue Stats
18W - 6L
1,657 Elo+
Party 2
Cthulhu
Cthulhu
EyeSoJoe-
Cthulhu
Level 97
God Stats
2W - 0L
1,690 SR
Queue Stats
2W - 1L
1,493 Elo+
Party 2
Hou Yi
Hou Yi
MorenitaaSherry
Hou Yi
Level 32
God Stats
4W - 5L
1,615 SR
Queue Stats
13W - 13L
1,592 Elo+
Party 2
Team Averages
Level 85
1,626 SR
1,580 Elo+

VS

Team Averages
Level 72
1,427 SR
1,365 Elo+
Chaac
Chaac
Garmfell
Chaac
Level 63
God Stats
5W - 8L
1,382 SR
Queue Stats
141W - 266L
1,274 Elo+
Party 1
Eset
Eset
Gunslingerx011
Eset
Level 66
God Stats
3W - 6L
1,416 SR
Queue Stats
112W - 215L
1,269 Elo+
Party 1
Neith
Neith
MadMan8936
Neith
Level 88
God Stats
3W - 3L
1,484 SR
Queue Stats
13W - 17L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 9 / 11
14,395
758
23,050
17,350
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
EyeSoJoe-
Cthulhu
15
1 / 9 / 19
12,424
654
11,467
27,948
34,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
17 / 3 / 10
15,442
813
26,833
15,923
6,066
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Garmfell
Chaac
15
5 / 11 / 8
12,272
646
12,225
29,021
27,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 9 / 6
13,224
696
13,774
23,337
7,629
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
17
7 / 9 / 6
13,711
722
20,741
21,005
6,742
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
40
28
Kills
20
21
Deaths
29
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
9
11
1.72
W
Cthulhu
EyeSoJoe-
Cthulhu
1
9
19
1.17
L
Chaac
Garmfell
Chaac
5
11
8
0.82
L
8
9
6
1.22
L
Neith
7
9
6
1.11
W
17
3
10
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,350
Damage
46,740
61,221
Taken
73,363
45,418
Mitigated
41,982
9,045
Healing
21,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,050
575
0
2,128
17,350
5,029
427
4,189
13,161
49,413
0
W
Cthulhu
EyeSoJoe-
Cthulhu
11,467
757
1,112
5,555
27,948
34,323
220
6,215
21,733
26,752
0
L
Chaac
Garmfell
Chaac
12,225
4,661
412
8,206
29,021
27,611
32
11,890
16,475
0
27,533
L
13,774
2,320
807
7,431
23,337
7,629
0
10,706
12,069
40,554
0
L
Neith
20,741
9,830
459
4,346
21,005
6,742
0
10,635
9,978
0
59,854
W
26,833
9,736
0
250
15,923
6,066
2,360
3,630
12,293
0
62,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,261
Gold Earned
39,207
176
Minions Killed
152
4
Camps Cleared
6
915,925
Distance Traveled
904,902
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
14,395
758
73
4
0
320,360
1
W
Cthulhu
12,424
654
40
2
0
286,821
0
L
Chaac
12,272
646
26
1
0
305,394
0
L
Eset
13,224
696
48
3
4
295,081
1
L
Neith
13,711
722
78
4
2
304,427
0
W
Hou Yi
15,442
813
63
3
4
308,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role