Player Matchup

Ra
Ra
Eureon
Ra
Level 147
God Stats
0W - 2L
1,486 SR
Queue Stats
141W - 138L
1,576 Elo+
Party 3
Medusa
Medusa
NuclearBunni
Medusa
Level 103
God Stats
15W - 21L
1,528 SR
Queue Stats
478W - 458L
1,577 Elo+
Party 2
Guan Yu
Guan Yu
dippedinbutter
Guan Yu
Level 117
God Stats
3W - 1L
1,816 SR
Queue Stats
37W - 31L
1,605 Elo+
Party 3
Xing Tian
Xing Tian
heartburnerhana
Xing Tian
Level 118
God Stats
14W - 7L
1,784 SR
Queue Stats
592W - 536L
1,606 Elo+
Party 2
Ah Puch
Ah Puch
kanaret
Ah Puch
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,367 Elo+
Solo
Team Averages
Level 111
1,623 SR
1,546 Elo+

VS

Team Averages
Level 111
1,460 SR
1,518 Elo+
Bakasura
Bakasura
 
Bakasura
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BarbaricLaw
Chaac
Level 60
God Stats
3W - 1L
1,240 SR
Queue Stats
78W - 53L
1,530 Elo+
Solo
Olorun
Olorun
NAHUELS25
Olorun
Level 146
God Stats
4W - 4L
1,432 SR
Queue Stats
56W - 74L
1,399 Elo+
Solo
Medusa
Medusa
TheLucidProphet
Medusa
Level 107
God Stats
4W - 2L
1,629 SR
Queue Stats
20W - 14L
1,603 Elo+
Party 1
Terra
Terra
goslol
Terra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 61L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
4 / 1 / 1
8,832
589
7,428
10,824
8,298
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Medusa
14
2 / 4 / 1
7,858
524
5,586
8,885
3,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 1
7,833
522
5,831
10,490
5,002
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
heartburnerhana
Xing Tian
11
1 / 5 / 2
6,601
440
3,633
14,781
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
kanaret
Ah Puch
9
1 / 4 / 0
6,034
402
3,639
5,165
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
7 / 0 / 3
10,008
667
8,344
8,816
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 2
6,688
446
6,133
10,440
8,315
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Olorun
NAHUELS25
Olorun
12
3 / 2 / 1
7,674
512
3,922
7,439
2,685
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 3 / 4
8,297
553
7,557
8,569
2,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
goslol
Terra
11
4 / 1 / 5
7,791
519
6,320
10,157
9,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
11
Kills
15
15
Deaths
11
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
0
3
8.5
W
0
5
2
0.2
L
Ra
4
1
1
4.5
W
Olorun
NAHUELS25
Olorun
3
2
1
1.75
L
Medusa
2
4
1
0.63
W
1
3
4
1
L
3
1
1
3.5
W
Terra
goslol
Terra
4
1
5
6.5
L
Xing Tian
heartburnerhana
Xing Tian
1
5
2
0.4
L
Ah Puch
kanaret
Ah Puch
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,117
Damage
32,276
50,145
Taken
45,421
26,822
Mitigated
27,598
13,243
Healing
16,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,344
4,438
0
5,481
8,816
4,381
37
1,084
7,732
0
76,498
W
6,133
899
0
2,488
10,440
8,315
0
6,545
3,895
0
38,142
L
Ra
7,428
1,674
331
4,987
10,824
8,298
691
0
10,474
68,240
0
W
Olorun
NAHUELS25
Olorun
3,922
2,242
241
3,641
7,439
2,685
0
3,176
4,263
43,799
0
L
Medusa
5,586
1,679
0
2,307
8,885
3,519
0
2,080
6,640
0
54,241
W
7,557
2,932
0
1,633
8,569
2,728
673
1,285
7,284
0
64,477
L
5,831
982
520
1,456
10,490
5,002
195
899
9,101
0
53,914
W
Terra
goslol
Terra
6,320
1,292
805
2,258
10,157
9,489
0
2,678
7,479
26,373
0
L
Xing Tian
heartburnerhana
Xing Tian
3,633
583
0
2,504
14,781
8,520
0
4,901
9,199
18,938
0
L
Ah Puch
kanaret
Ah Puch
3,639
126
0
1,138
5,165
1,483
0
2,362
2,715
22,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,158
Gold Earned
40,458
447
Minions Killed
497
0
Camps Cleared
0
1,255,850
Distance Traveled
1,425,145
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,008
667
157
10
0
377,595
1
W
Chaac
6,688
446
67
4
0
213,971
0
L
Ra
8,832
589
138
9
0
277,275
0
W
Olorun
7,674
512
109
7
0
271,249
0
L
Medusa
7,858
524
115
8
0
267,204
1
W
Medusa
8,297
553
125
8
0
265,890
0
L
Guan Yu
7,833
522
116
8
0
283,695
0
W
Terra
7,791
519
39
3
0
296,440
0
L
Xing Tian
6,601
440
28
2
0
281,986
3
L
Ah Puch
6,034
402
50
3
0
145,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role