Player Matchup

Ymir
Ymir
IZombieI8114
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,146 Elo+
Solo
Osiris
Osiris
SchlegelBagels
Osiris
Level 18
God Stats
2W - 0L
1,759 SR
Queue Stats
8W - 3L
1,750 Elo+
Solo
Anubis
Anubis
SuperbBook253
Anubis
Level 29
God Stats
8W - 12L
1,419 SR
Queue Stats
161W - 177L
1,506 Elo+
Party 1
Medusa
Medusa
bruno ThEr0n
Medusa
Level 29
God Stats
13W - 14L
1,555 SR
Queue Stats
80W - 95L
1,373 Elo+
Party 1
Loki
Loki
vMitchie
Loki
Level 23
God Stats
29W - 18L
1,646 SR
Queue Stats
43W - 44L
1,427 Elo+
Solo
Team Averages
Level 20
1,576 SR
1,440 Elo+

VS

Team Averages
Level 19
1,547 SR
1,334 Elo+
Cthulhu
Cthulhu
Lagman_12
Cthulhu
Level 17
God Stats
20W - 22L
1,467 SR
Queue Stats
109W - 132L
1,389 Elo+
Solo
Izanami
Izanami
MintyK1ng-
Izanami
Level 20
God Stats
4W - 4L
1,528 SR
Queue Stats
22W - 33L
1,314 Elo+
Party 2
Thor
Thor
Velourdropbear
Thor
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,206 Elo+
Solo
Yemoja
Yemoja
bigodegrosso777
Yemoja
Level 27
God Stats
5W - 6L
1,545 SR
Queue Stats
84W - 86L
1,399 Elo+
Party 2
Olorun
Olorun
xXDaZoneBossXx
Olorun
Level 29
God Stats
13W - 9L
1,694 SR
Queue Stats
80W - 86L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
8,626
507
7,546
15,068
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 1 / 1
8,652
509
6,989
14,817
11,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
10 / 1 / 3
10,375
610
11,603
7,084
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
13
2 / 0 / 7
8,063
474
9,871
8,313
3,116
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
11
4 / 5 / 4
7,637
449
5,612
9,421
3,556
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lagman_12
Cthulhu
14
1 / 3 / 1
8,203
483
9,887
14,175
10,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
MintyK1ng-
Izanami
11
0 / 4 / 0
6,460
380
5,401
12,508
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 4 / 2
5,722
337
117
5,171
1,062
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 4 / 0
7,231
425
4,244
12,326
8,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 7 / 0
8,195
482
8,564
14,860
3,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
22
Kills
7
8
Deaths
22
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
L
Cthulhu
Lagman_12
Cthulhu
1
3
1
0.5
L
Izanami
MintyK1ng-
Izanami
0
4
0
0
W
2
1
1
2.5
W
10
1
3
11.5
L
0
4
2
0.25
L
1
4
0
0.25
W
Medusa
2
0
7
5.5
W
Loki
4
5
4
1.2
L
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,621
Damage
28,213
54,703
Taken
59,040
37,401
Mitigated
26,788
15,514
Healing
16,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,546
1,364
0
4,244
15,068
15,518
161
3,420
11,648
36,286
0
L
Cthulhu
Lagman_12
Cthulhu
9,887
918
0
4,640
14,175
10,177
578
1,223
12,952
42,656
0
L
Izanami
MintyK1ng-
Izanami
5,401
4,315
0
2,418
12,508
3,515
0
3,458
9,050
0
34,475
W
6,989
3,212
54
3,733
14,817
11,721
0
8,187
5,146
0
49,933
W
11,603
208
237
2,565
7,084
3,490
2,399
3,976
3,108
68,563
0
L
117
0
0
1,120
5,171
1,062
0
557
4,614
0
12,737
L
4,244
798
1,301
1,809
12,326
8,064
21
5,251
7,075
23,197
0
W
Medusa
9,871
4,390
0
3,488
8,313
3,116
1,917
2,124
6,189
0
40,908
W
Loki
5,612
2,926
0
1,193
9,421
3,556
768
3,504
5,917
0
26,937
L
8,564
5,278
0
5,281
14,860
3,970
2,199
8,660
6,200
45,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,353
Gold Earned
35,811
402
Minions Killed
298
0
Camps Cleared
0
1,508,080
Distance Traveled
1,205,325
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,626
507
60
4
0
315,685
7
L
Cthulhu
8,203
483
86
5
0
313,273
5
L
Izanami
6,460
380
79
5
0
282,846
5
W
Osiris
8,652
509
102
6
0
295,308
4
W
Anubis
10,375
610
119
7
0
282,219
2
L
Thor
5,722
337
28
2
0
125,194
0
L
Yemoja
7,231
425
33
2
0
265,136
1
W
Medusa
8,063
474
71
4
0
308,616
4
W
Loki
7,637
449
50
3
0
306,252
0
L
Olorun
8,195
482
72
4
0
218,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role