Player Matchup

Terra
Terra
HydroAtNite
Terra
Level 99
God Stats
12W - 7L
1,702 SR
Queue Stats
91W - 92L
1,566 Elo+
Party 1
Anubis
Anubis
Jadron
Anubis
Level 147
God Stats
12W - 6L
1,696 SR
Queue Stats
420W - 372L
1,612 Elo+
Party 1
Thanatos
Thanatos
NickyLang
Thanatos
Level 103
God Stats
23W - 16L
1,619 SR
Queue Stats
371W - 337L
1,588 Elo+
Party 1
Cu Chulainn
Cu Chulainn
loudpacky
Cu Chulainn
Level 127
God Stats
6W - 11L
1,597 SR
Queue Stats
477W - 422L
1,579 Elo+
Party 1
Rama
Rama
Ârcteryx
Rama
Level 124
God Stats
13W - 18L
1,591 SR
Queue Stats
128W - 135L
1,545 Elo+
Party 1
Team Averages
Level 120
1,641 SR
1,578 Elo+

VS

Team Averages
Level 129
1,693 SR
1,634 Elo+
Ganesha
Ganesha
Gatackaquack
Ganesha
Level 85
God Stats
3W - 1L
1,955 SR
Queue Stats
113W - 97L
1,615 Elo+
Party 2
Charybdis
Charybdis
Knewaccount1
Charybdis
Level 147
God Stats
15W - 16L
1,698 SR
Queue Stats
259W - 250L
1,618 Elo+
Party 2
Tiamat
Tiamat
Necalon
Tiamat
Level 160
God Stats
2W - 3L
1,497 SR
Queue Stats
435W - 432L
1,661 Elo+
Party 2
Mercury
Mercury
Thenumerouno
Mercury
Level 109
God Stats
2W - 5L
1,455 SR
Queue Stats
332W - 274L
1,622 Elo+
Solo
Odin
Odin
Zarsies
Odin
Level 143
God Stats
10W - 3L
1,859 SR
Queue Stats
422W - 368L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 11
11,055
526
8,136
15,482
17,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
Jadron
Anubis
20
9 / 2 / 6
13,007
619
19,529
16,369
9,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
NickyLang
Thanatos
19
5 / 3 / 5
11,457
546
10,260
13,315
5,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
loudpacky
Cu Chulainn
17
2 / 2 / 4
11,159
531
9,720
13,434
15,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
20
5 / 0 / 3
12,878
613
12,783
12,503
5,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gatackaquack
Ganesha
13
1 / 5 / 4
7,976
380
6,598
18,418
16,351
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Knewaccount1
Charybdis
17
2 / 5 / 0
10,740
511
10,533
16,102
4,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Necalon
Tiamat
15
1 / 7 / 1
9,202
438
9,884
12,728
6,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Thenumerouno
Mercury
17
3 / 5 / 4
10,147
483
9,932
17,817
6,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Zarsies
Odin
15
2 / 4 / 1
9,733
463
6,061
15,220
16,348
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
26
Kills
9
9
Deaths
26
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Gatackaquack
Ganesha
1
5
4
0.6
W
5
2
11
5.25
W
Anubis
Jadron
Anubis
9
2
6
6
L
Charybdis
Knewaccount1
Charybdis
2
5
0
0.4
L
Tiamat
Necalon
Tiamat
1
7
1
0.21
W
Thanatos
NickyLang
Thanatos
5
3
5
2.5
L
Mercury
Thenumerouno
Mercury
3
5
4
1
L
Odin
Zarsies
Odin
2
4
1
0.63
W
Cu Chulainn
loudpacky
Cu Chulainn
2
2
4
2
W
Rama
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,428
Damage
43,008
71,103
Taken
80,285
54,231
Mitigated
50,054
36,402
Healing
15,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Gatackaquack
Ganesha
6,598
988
457
1,394
18,418
16,351
280
8,684
9,734
25,097
0
W
8,136
1,820
2,616
4,693
15,482
17,681
348
5,535
9,700
23,593
0
W
Anubis
Jadron
Anubis
19,529
544
0
11,235
16,369
9,121
3
7,950
8,145
112,962
0
L
Charybdis
Knewaccount1
Charybdis
10,533
6,580
0
5,102
16,102
4,840
0
2,066
14,036
0
96,613
L
Tiamat
Necalon
Tiamat
9,884
713
0
1,962
12,728
6,299
0
7,355
5,373
59,356
0
W
Thanatos
NickyLang
Thanatos
10,260
3,860
0
11,850
13,315
5,969
532
1,489
11,776
0
94,590
L
Mercury
Thenumerouno
Mercury
9,932
3,995
0
5,102
17,817
6,216
0
6,005
11,812
0
79,361
L
Odin
Zarsies
Odin
6,061
1,256
0
1,269
15,220
16,348
701
5,780
9,440
0
60,838
W
Cu Chulainn
loudpacky
Cu Chulainn
9,720
1,139
0
1,651
13,434
15,622
254
653
12,759
14,996
64,927
W
Rama
12,783
10,390
0
4,357
12,503
5,838
2,273
370
12,062
0
113,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,556
Gold Earned
47,798
732
Minions Killed
631
0
Camps Cleared
0
2,031,775
Distance Traveled
1,919,430
27
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,976
380
8
0
0
386,221
8
W
Terra
11,055
526
31
1
0
423,547
3
W
Anubis
13,007
619
204
10
0
366,052
6
L
Charybdis
10,740
511
188
9
0
383,165
10
L
Tiamat
9,202
438
151
7
0
351,436
6
W
Thanatos
11,457
546
139
7
0
444,202
6
L
Mercury
10,147
483
138
7
0
430,107
6
L
Odin
9,733
463
146
7
0
368,501
9
W
Cu Chulainn
11,159
531
156
7
0
412,111
0
W
Rama
12,878
613
202
10
0
385,863
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role