Player Matchup

Morgan Le Fay
Morgan Le Fay
GunnerBobRoss
Morgan Le Fay
Level 41
God Stats
28W - 29L
1,526 SR
Queue Stats
154W - 183L
1,371 Elo+
Party 1
Izanami
Izanami
SleekSkeetPete
Izanami
Level 28
God Stats
4W - 4L
1,534 SR
Queue Stats
96W - 106L
1,452 Elo+
Party 1
Odin
Odin
Ungoliänt
Odin
Level 28
God Stats
2W - 2L
1,467 SR
Queue Stats
108W - 115L
1,387 Elo+
Party 1
Team Averages
Level 32
1,509 SR
1,403 Elo+

VS

Team Averages
Level 23
1,584 SR
1,445 Elo+
Gilgamesh
Gilgamesh
AbolfSchnitzel
Gilgamesh
Level 16
God Stats
16W - 5L
1,644 SR
Queue Stats
73W - 78L
1,437 Elo+
Party 2
Poseidon
Poseidon
Insanerfam
Poseidon
Level 27
God Stats
3W - 5L
1,513 SR
Queue Stats
125W - 136L
1,449 Elo+
Party 2
Danzaburou
Danzaburou
Sherk1120
Danzaburou
Level 27
God Stats
6W - 6L
1,594 SR
Queue Stats
126W - 136L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GunnerBobRoss
Morgan Le Fay
14
3 / 6 / 1
10,640
626
12,896
12,234
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 7 / 2
10,063
592
8,662
14,304
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 7 / 2
9,311
548
7,202
15,818
14,414
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AbolfSchnitzel
Gilgamesh
16
8 / 3 / 10
12,402
730
12,790
14,890
11,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Insanerfam
Poseidon
16
6 / 1 / 12
12,098
712
13,044
11,507
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Sherk1120
Danzaburou
16
6 / 0 / 14
12,476
734
10,874
9,638
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
4
Kills
20
20
Deaths
4
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AbolfSchnitzel
Gilgamesh
8
3
10
4.33
L
Morgan Le Fay
GunnerBobRoss
Morgan Le Fay
3
6
1
0.58
W
Poseidon
Insanerfam
Poseidon
6
1
12
12
W
Danzaburou
Sherk1120
Danzaburou
6
0
14
13
L
1
7
2
0.29
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,760
Damage
36,708
42,356
Taken
36,035
23,175
Mitigated
19,939
5,902
Healing
15,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AbolfSchnitzel
Gilgamesh
12,790
2,431
167
4,242
14,890
11,171
1,014
5,163
9,727
0
24,531
L
Morgan Le Fay
GunnerBobRoss
Morgan Le Fay
12,896
147
294
1,447
12,234
3,729
391
4,041
7,472
47,448
0
W
Poseidon
Insanerfam
Poseidon
13,044
924
1,038
5,568
11,507
4,168
658
5,611
5,896
50,727
0
W
Danzaburou
Sherk1120
Danzaburou
10,874
4,669
0
4,094
9,638
4,600
1,248
2,704
6,934
0
57,088
L
8,662
3,979
0
1,474
14,304
5,032
776
4,400
9,249
0
44,872
L
7,202
1,147
0
2,687
15,818
14,414
447
3,982
10,998
0
18,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,014
Gold Earned
36,976
180
Minions Killed
210
7
Camps Cleared
9
869,779
Distance Traveled
966,967
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,402
730
25
1
3
315,858
2
L
Morgan Le Fay
10,640
626
65
4
2
297,858
1
W
Poseidon
12,098
712
98
6
3
335,890
1
W
Danzaburou
12,476
734
87
5
3
315,219
3
L
Izanami
10,063
592
95
6
3
273,184
3
L
Odin
9,311
548
20
1
2
298,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role