Player Matchup

Zeus
Zeus
 
Zeus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ProDirtLord
Neith
Level 103
God Stats
21W - 19L
1,550 SR
Queue Stats
111W - 111L
1,583 Elo+
Party 1
Mulan
Mulan
Rez Ethics
Mulan
Level 131
God Stats
36W - 14L
1,655 SR
Queue Stats
339W - 188L
1,644 Elo+
Party 1
Team Averages
Level 92
1,568 SR
1,576 Elo+

VS

Team Averages
Level 134
1,490 SR
1,498 Elo+
Thanatos
Thanatos
CrayonMunchr225
Thanatos
Level 121
God Stats
2W - 5L
1,395 SR
Queue Stats
66W - 64L
1,535 Elo+
Party 2
Vulcan
Vulcan
HeebiexJeebies
Vulcan
Level 155
God Stats
3W - 5L
1,577 SR
Queue Stats
85W - 60L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
topthott215
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
6 / 1 / 10
8,441
844
6,624
3,036
1,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 0 / 10
8,548
855
4,650
2,981
930
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
12
5 / 1 / 13
8,601
860
8,647
11,683
10,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
1 / 5 / 0
6,189
619
4,056
7,760
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 6 / 1
5,995
600
4,780
6,385
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
topthott215
Cthulhu
9
1 / 7 / 0
6,533
653
2,876
11,227
5,298
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
18
Kills
2
2
Deaths
18
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
10
11
L
Thanatos
1
5
0
0.2
L
0
6
1
0.08
W
7
0
10
12
W
Mulan
5
1
13
11.5
L
Cthulhu
topthott215
Cthulhu
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,921
Damage
11,712
17,700
Taken
25,372
12,744
Mitigated
11,101
4,679
Healing
5,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,624
1,157
0
334
3,036
1,001
1,312
1,156
1,826
24,568
1,563
L
Thanatos
4,056
680
0
3,906
7,760
3,501
0
2,577
5,183
0
15,614
L
4,780
1,248
0
471
6,385
2,302
0
1,315
5,070
21,533
0
W
4,650
1,482
0
970
2,981
930
1,438
1,436
1,453
0
25,265
W
Mulan
8,647
924
228
3,147
11,683
10,813
25
5,050
6,417
3,910
20,466
L
Cthulhu
topthott215
Cthulhu
2,876
144
0
743
11,227
5,298
0
3,797
7,430
9,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,590
Gold Earned
18,717
129
Minions Killed
82
6
Camps Cleared
3
512,184
Distance Traveled
482,986
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,441
844
43
4
3
161,735
1
L
Thanatos
6,189
619
30
3
3
182,203
3
L
Vulcan
5,995
600
35
4
0
162,306
0
W
Neith
8,548
855
58
6
3
183,188
1
W
Mulan
8,601
860
28
3
0
167,261
2
L
Cthulhu
6,533
653
17
2
0
138,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role