Player Matchup

Ra
Ra
Fgar12
Ra
Level 16
God Stats
0W - 2L
1,400 SR
Queue Stats
1W - 9L
1,261 Elo+
Solo
Gilgamesh
Gilgamesh
ItsSunnyAlex
Gilgamesh
Level 87
God Stats
6W - 2L
1,518 SR
Queue Stats
112W - 104L
1,516 Elo+
Party 2
Zeus
Zeus
LIldemonz142
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 2
Team Averages
Level 36
1,472 SR
1,329 Elo+

VS

Team Averages
Level 90
1,322 SR
1,371 Elo+
Thoth
Thoth
 
Thoth
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ARabbit2121
Medusa
Level 17
God Stats
3W - 3L
1,257 SR
Queue Stats
3W - 6L
1,301 Elo+
Party 1
Ra
Ra
DirtyDank
Ra
Level 124
God Stats
1W - 0L
1,208 SR
Queue Stats
8W - 9L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
0 / 10 / 0
7,176
552
4,296
12,850
4,039
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ItsSunnyAlex
Gilgamesh
10
0 / 8 / 0
6,831
525
12,628
15,801
12,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 8 / 0
6,936
534
5,297
8,002
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
15 / 0 / 8
10,741
826
15,193
10,861
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
4 / 0 / 16
9,305
716
6,489
9,164
3,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 0 / 11
9,781
752
8,437
7,966
3,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
61
0
Kills
26
26
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
15
0
8
19
W
Medusa
4
0
16
12
W
7
0
11
12.5
L
Ra
0
10
0
0
L
Gilgamesh
ItsSunnyAlex
Gilgamesh
0
8
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,221
Damage
30,119
36,653
Taken
27,991
19,086
Mitigated
9,993
2,910
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
15,193
580
88
1,046
10,861
3,825
377
3,602
6,727
45,163
0
W
Medusa
6,489
4,671
0
740
9,164
3,013
370
4,452
4,415
0
15,620
W
8,437
879
2,317
3,127
7,966
3,155
77
2,425
5,104
33,478
0
L
Ra
4,296
757
106
1,234
12,850
4,039
0
9,450
3,400
26,553
0
L
Gilgamesh
ItsSunnyAlex
Gilgamesh
12,628
1,664
0
1,160
15,801
12,828
0
8,473
7,328
207
23,787
L
5,297
117
0
410
8,002
2,219
0
6,026
1,976
14,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,943
Gold Earned
29,827
99
Minions Killed
166
2
Camps Cleared
8
572,911
Distance Traveled
759,777
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,741
826
72
6
6
252,423
3
W
Medusa
9,305
716
21
2
0
241,618
1
W
Ra
9,781
752
73
6
2
265,736
2
L
Ra
7,176
552
53
4
2
188,425
1
L
Gilgamesh
6,831
525
21
2
0
245,471
6
L
Zeus
6,936
534
25
2
0
139,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role