Player Matchup

Ra
Ra
 
Ra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
BlackColorZ
Susano
Level 154
God Stats
1W - 1L
1,846 SR
Queue Stats
37W - 26L
1,630 Elo+
Party 1
Hercules
Hercules
Charlypower45
Hercules
Level 159
God Stats
6W - 3L
1,672 SR
Queue Stats
205W - 195L
1,653 Elo+
Party 1
Scylla
Scylla
Shpongle69
Scylla
Level 127
God Stats
2W - 1L
1,591 SR
Queue Stats
53W - 48L
1,582 Elo+
Party 4
Awilix
Awilix
hobama
Awilix
Level 48
God Stats
2W - 1L
1,840 SR
Queue Stats
69W - 63L
1,581 Elo+
Party 4
Team Averages
Level 119
1,690 SR
1,589 Elo+

VS

Team Averages
Level 111
1,482 SR
1,538 Elo+
Terra
Terra
CheapSkylark
Terra
Level 153
God Stats
3W - 0L
1,743 SR
Queue Stats
136W - 104L
1,571 Elo+
Party 3
Eset
Eset
GlueGunStanlee
Eset
Level 126
God Stats
4W - 3L
1,540 SR
Queue Stats
251W - 244L
1,591 Elo+
Party 2
Ah Puch
Ah Puch
TheFatherDallas
Ah Puch
Level 86
God Stats
3W - 5L
1,450 SR
Queue Stats
130W - 114L
1,511 Elo+
Party 3
Persephone
Persephone
VanDnK
Persephone
Level 43
God Stats
1W - 1L
1,300 SR
Queue Stats
84W - 96L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
XxIceReaperxX
Cthulhu
Level 149
God Stats
10W - 5L
1,375 SR
Queue Stats
571W - 581L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 1 / 9
9,693
746
8,878
8,282
2,720
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
17
6 / 5 / 11
9,952
766
9,598
14,887
11,309
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Charlypower45
Hercules
17
3 / 5 / 17
9,888
761
7,056
22,735
27,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Shpongle69
Scylla
16
8 / 7 / 11
10,304
793
20,913
15,097
5,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
hobama
Awilix
16
3 / 8 / 9
9,124
702
5,674
16,212
5,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 12
10,553
812
8,240
20,773
28,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 5 / 10
10,454
804
10,216
12,471
5,460
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 6 / 14
10,163
782
17,117
9,778
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Persephone
VanDnK
Persephone
19
5 / 3 / 16
11,535
887
14,467
8,689
4,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
18
7 / 4 / 15
10,650
819
17,235
20,290
29,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
93
23
Kills
26
26
Deaths
23
57
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
1
9
7.5
L
Susano
6
5
11
2.3
L
Hercules
Charlypower45
Hercules
3
5
17
2.3
W
3
5
12
1.8
W
7
5
10
2.4
L
Scylla
Shpongle69
Scylla
8
7
11
1.93
W
4
6
14
1.83
W
Persephone
VanDnK
Persephone
5
3
16
4.33
W
Cthulhu
7
4
15
3.63
L
Awilix
hobama
Awilix
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,119
Damage
67,275
77,213
Taken
72,001
52,076
Mitigated
71,857
30,743
Healing
22,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,878
616
4,927
3,322
8,282
2,720
845
7,703
104
29,532
0
L
Susano
9,598
1,961
1,173
4,384
14,887
11,309
669
11,831
2,322
0
21,052
L
Hercules
Charlypower45
Hercules
7,056
1,472
2,459
7,236
22,735
27,605
114
17,139
4,781
0
12,147
W
8,240
750
4,707
3,932
20,773
28,409
114
9,844
10,521
11,668
0
W
10,216
825
5,228
2,144
12,471
5,460
1,693
4,832
7,554
26,246
0
L
Scylla
Shpongle69
Scylla
20,913
2,018
1,204
2,580
15,097
5,391
1,031
12,803
1,762
28,036
0
W
17,117
322
0
226
9,778
4,027
1,467
2,872
6,770
35,790
0
W
Persephone
VanDnK
Persephone
14,467
600
144
808
8,689
4,093
1,225
3,482
5,119
31,879
0
W
Cthulhu
17,235
414
2,160
2,759
20,290
29,868
439
7,832
12,244
26,063
0
L
Awilix
hobama
Awilix
5,674
1,993
1,261
2,197
16,212
5,051
588
14,684
969
0
9,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,961
Gold Earned
53,355
117
Minions Killed
135
0
Camps Cleared
0
1,215,084
Distance Traveled
1,219,796
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,693
746
51
4
0
282,566
0
L
Susano
9,952
766
23
2
0
246,641
0
L
Hercules
9,888
761
14
1
0
254,454
2
W
Terra
10,553
812
3
0
0
261,535
1
W
Eset
10,454
804
29
2
0
234,764
1
L
Scylla
10,304
793
20
2
0
203,936
0
W
Ah Puch
10,163
782
42
3
0
224,628
0
W
Persephone
11,535
887
50
4
0
243,147
3
W
Cthulhu
10,650
819
11
1
0
255,722
4
L
Awilix
9,124
702
9
1
0
227,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role