Player Matchup

Athena
Athena
SnowIord
Athena
Level 20
God Stats
5W - 5L
1,583 SR
Queue Stats
50W - 38L
1,499 Elo+
Party 3
Raijin
Raijin
UrGrace
Raijin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,513 Elo+
Party 3
He Bo
He Bo
YaTiasPanties
He Bo
Level 18
God Stats
5W - 2L
1,351 SR
Queue Stats
22W - 30L
1,413 Elo+
Solo
Skadi
Skadi
YonderBlitz
Skadi
Level 18
God Stats
6W - 1L
1,799 SR
Queue Stats
51W - 39L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
makey25
Cthulhu
Level 85
God Stats
9W - 8L
1,654 SR
Queue Stats
45W - 45L
1,469 Elo+
Party 3
Team Averages
Level 31
1,577 SR
1,479 Elo+

VS

Team Averages
Level 23
1,424 SR
1,381 Elo+
Cerberus
Cerberus
GJNinja
Cerberus
Level 18
God Stats
0W - 4L
1,158 SR
Queue Stats
24W - 38L
1,319 Elo+
Party 1
Baba Yaga
Baba Yaga
Gorethos
Baba Yaga
Level 8
God Stats
5W - 4L
1,823 SR
Queue Stats
16W - 28L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
SlickRickC-132
Danzaburou
Level 36
God Stats
12W - 26L
1,500 SR
Queue Stats
329W - 346L
1,363 Elo+
Party 1
Set
Set
Wonderrboii_
Set
Level 27
God Stats
27W - 27L
1,359 SR
Queue Stats
84W - 94L
1,381 Elo+
Party 2
Mulan
Mulan
YEG_Deceptionz
Mulan
Level 24
God Stats
10W - 14L
1,278 SR
Queue Stats
98W - 123L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
SnowIord
Athena
17
9 / 0 / 5
10,867
543
11,873
12,944
14,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
UrGrace
Raijin
17
5 / 3 / 3
11,100
555
9,957
11,153
5,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 7 / 4
10,611
531
11,072
15,905
5,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 1 / 5
10,682
534
15,262
10,931
3,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
makey25
Cthulhu
17
6 / 0 / 11
11,345
567
9,946
9,757
7,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GJNinja
Cerberus
13
0 / 6 / 0
8,187
409
4,166
17,901
15,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baba Yaga
Gorethos
Baba Yaga
15
2 / 8 / 1
9,369
468
7,100
14,809
5,963
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SlickRickC-132
Danzaburou
13
0 / 10 / 2
8,359
418
5,533
16,053
4,665
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 5 / 3
9,784
489
8,803
16,259
5,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 4 / 0
10,706
535
8,967
16,219
13,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
32
Kills
11
11
Deaths
33
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
GJNinja
Cerberus
0
6
0
0
L
Baba Yaga
Gorethos
Baba Yaga
2
8
1
0.31
L
Danzaburou
SlickRickC-132
Danzaburou
0
10
2
0.1
W
Athena
SnowIord
Athena
9
0
5
11.5
W
Raijin
UrGrace
Raijin
5
3
3
2.17
L
2
5
3
0.7
L
7
4
0
1.75
W
3
7
4
0.71
W
9
1
5
11.5
W
Cthulhu
makey25
Cthulhu
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,110
Damage
34,569
60,690
Taken
81,241
36,650
Mitigated
45,629
19,507
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
GJNinja
Cerberus
4,166
672
27
5,455
17,901
15,065
56
6,488
11,238
29,879
0
L
Baba Yaga
Gorethos
Baba Yaga
7,100
416
0
3,281
14,809
5,963
29
11,029
3,599
46,946
0
L
Danzaburou
SlickRickC-132
Danzaburou
5,533
931
0
2,963
16,053
4,665
190
5,802
10,128
0
57,121
W
Athena
SnowIord
Athena
11,873
2,038
0
1,882
12,944
14,882
408
2,385
10,202
57,531
0
W
Raijin
UrGrace
Raijin
9,957
1,252
0
2,917
11,153
5,002
780
1,013
9,935
76,227
0
L
8,803
5,382
0
6,233
16,259
5,970
0
7,258
8,814
0
72,295
L
8,967
1,123
0
4,385
16,219
13,966
1,024
11,803
4,083
0
55,219
W
11,072
1,215
75
4,250
15,905
5,445
570
2,587
12,585
64,880
0
W
15,262
8,358
301
4,370
10,931
3,687
1,696
2,466
8,447
0
76,103
W
Cthulhu
makey25
Cthulhu
9,946
948
2,715
2,997
9,757
7,634
1,090
3,099
6,593
38,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,605
Gold Earned
46,405
529
Minions Killed
482
0
Camps Cleared
0
1,850,982
Distance Traveled
1,706,438
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,187
409
50
3
0
367,129
1
L
Baba Yaga
9,369
468
94
5
0
327,637
1
L
Danzaburou
8,359
418
105
5
0
329,473
0
W
Athena
10,867
543
89
4
0
418,157
1
W
Raijin
11,100
555
141
7
0
347,841
3
L
Set
9,784
489
122
6
0
358,702
1
L
Mulan
10,706
535
111
6
0
323,497
2
W
He Bo
10,611
531
97
5
0
302,217
0
W
Skadi
10,682
534
126
6
0
373,858
0
W
Cthulhu
11,345
567
76
4
0
408,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role