Player Matchup

Ra
Ra
Platinum II
BukaiSpec
Ra
Platinum II
Level 144
God Stats
2W - 5L
1,553 SR
Queue Stats
150W - 132L
1,716 MMR
Party 2
Ganesha
Ganesha
Gold I
OctupleOdimus
Ganesha
Gold I
Level 136
God Stats
9W - 4L
1,679 SR
Queue Stats
218W - 220L
1,591 MMR
Party 2
Cupid
Cupid
Platinum II
Rod_Patella
Cupid
Platinum II
Level 94
God Stats
16W - 19L
1,618 SR
Queue Stats
105W - 100L
1,680 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,617 SR
1,663 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,612 SR
1,423 MMR
Sol
Sol
Gold V
FeitNSaurow
Sol
Gold V
Level 132
God Stats
6W - 3L
1,652 SR
Queue Stats
64W - 62L
1,421 MMR
Party 1
Cerberus
Cerberus
Gold V
Game_Hound_YT
Cerberus
Gold V
Level 97
God Stats
12W - 10L
1,562 SR
Queue Stats
63W - 62L
1,375 MMR
Party 1
King Arthur
King Arthur
Gold V
KDbGangsta
King Arthur
Gold V
Level 86
God Stats
3W - 3L
1,624 SR
Queue Stats
56W - 54L
1,473 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 5
10,713
824
15,448
11,259
5,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
13
0 / 2 / 17
9,152
704
9,971
14,293
13,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 0 / 5
9,959
766
12,958
10,195
4,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AthenaKukulkanGilgameshTiamatPersephone

VS

Bans
Morgan Le FayChironArtioOdinYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,649
588
13,933
11,987
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Game_Hound_YT
Cerberus
11
1 / 7 / 1
7,855
604
6,495
15,127
12,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
KDbGangsta
King Arthur
11
0 / 6 / 2
7,487
576
5,366
20,228
10,907
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
19
Kills
2
2
Deaths
19
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
11
0
5
13.5
L
1
6
1
0.25
L
Cerberus
Game_Hound_YT
Cerberus
1
7
1
0.21
L
King Arthur
KDbGangsta
King Arthur
0
6
2
0.17
W
Ganesha
0
2
17
4.25
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,377
Damage
25,794
35,747
Taken
47,342
23,887
Mitigated
27,830
13,203
Healing
8,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,448
1,917
4,060
6,313
11,259
5,678
992
6,676
4,583
56,308
0
L
13,933
3,575
0
2,905
11,987
3,987
0
7,967
3,828
35,053
3,470
L
Cerberus
Game_Hound_YT
Cerberus
6,495
109
0
2,028
15,127
12,936
0
7,500
7,329
17,812
0
L
King Arthur
KDbGangsta
King Arthur
5,366
151
0
3,343
20,228
10,907
0
9,585
10,222
0
26,730
W
Ganesha
9,971
863
0
0
14,293
13,829
33
7,719
6,574
22,523
0
W
12,958
8,844
148
2,682
10,195
4,380
1,638
5,512
4,683
0
33,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,824
Gold Earned
22,991
175
Minions Killed
112
6
Camps Cleared
5
754,373
Distance Traveled
681,770
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,713
824
118
9
4
263,557
2
L
Sol
7,649
588
56
4
3
208,879
2
L
Cerberus
7,855
604
34
3
1
231,202
5
L
King Arthur
7,487
576
22
2
1
241,689
3
W
Ganesha
9,152
704
4
0
2
241,965
5
W
Cupid
9,959
766
53
4
0
248,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role