Player Matchup

Chronos
Chronos
 
Chronos
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JacqueKeener
Ne Zha
Level 102
God Stats
31W - 27L
1,570 SR
Queue Stats
92W - 78L
1,571 Elo+
Solo
Sobek
Sobek
LawMakerBlu
Sobek
Level 157
God Stats
2W - 4L
1,386 SR
Queue Stats
144W - 160L
1,571 Elo+
Party 2
Neith
Neith
Slitherydemon
Neith
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 157L
1,592 Elo+
Party 2
Mulan
Mulan
TheRainbow09
Mulan
Level 158
God Stats
2W - 2L
1,732 SR
Queue Stats
158W - 168L
1,581 Elo+
Solo
Team Averages
Level 144
1,538 SR
1,563 Elo+

VS

Team Averages
Level 123
1,672 SR
1,604 Elo+
Geb
Geb
Chino_0102
Geb
Level 158
God Stats
11W - 7L
1,758 SR
Queue Stats
53W - 42L
1,609 Elo+
Solo
Cerberus
Cerberus
Jestiss
Cerberus
Level 123
God Stats
5W - 2L
1,738 SR
Queue Stats
190W - 176L
1,627 Elo+
Solo
Bastet
Bastet
PseudoStorm
Bastet
Level 131
God Stats
7W - 6L
1,580 SR
Queue Stats
430W - 404L
1,609 Elo+
Solo
Nu Wa
Nu Wa
YangisSmall
Nu Wa
Level 83
God Stats
21W - 15L
1,646 SR
Queue Stats
181W - 167L
1,599 Elo+
Party 1
Artemis
Artemis
peanutbutter211
Artemis
Level 120
God Stats
32W - 23L
1,637 SR
Queue Stats
265W - 241L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
0 / 5 / 2
7,124
648
5,243
14,609
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
14
1 / 5 / 2
7,640
695
9,566
10,932
3,063
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

13
0 / 4 / 2
7,292
663
2,114
10,674
9,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 2 / 3
8,494
772
9,218
10,122
2,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 2
7,867
715
6,888
14,024
9,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 10
8,328
757
5,185
12,899
13,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Jestiss
Cerberus
15
4 / 3 / 12
9,228
839
11,256
13,329
13,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Bastet
15
2 / 1 / 6
8,614
783
9,359
6,064
2,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 1 / 12
9,081
826
14,317
6,583
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 0 / 4
11,037
1,003
13,419
8,706
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
5
Kills
18
18
Deaths
6
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
5
2
0.2
W
0
1
10
5
L
Ne Zha
1
5
2
0.4
W
Cerberus
Jestiss
Cerberus
4
3
12
3.33
L
0
4
2
0.25
W
Bastet
2
1
6
5
L
2
2
3
1.75
L
2
2
2
1.5
W
2
1
12
8
W
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,029
Damage
53,536
60,361
Taken
47,581
29,022
Mitigated
36,007
12,637
Healing
14,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,243
2,265
0
3,244
14,609
4,023
0
6,515
7,687
36,117
0
W
5,185
294
817
4,650
12,899
13,852
225
3,137
9,529
14,214
0
L
Ne Zha
9,566
896
0
1,857
10,932
3,063
0
5,949
4,625
0
28,540
W
Cerberus
Jestiss
Cerberus
11,256
474
0
3,853
13,329
13,636
183
2,548
10,502
19,319
0
L
2,114
0
0
2,520
10,674
9,340
0
4,091
6,301
6,600
0
W
Bastet
9,359
1,656
0
0
6,064
2,508
564
744
5,196
0
36,190
L
9,218
3,365
0
1,933
10,122
2,672
0
5,384
4,256
0
35,417
L
6,888
467
0
3,083
14,024
9,924
2
7,128
6,397
2,053
17,790
W
14,317
2,815
75
1,341
6,583
2,417
1,077
545
5,992
45,966
0
W
13,419
7,911
0
3,686
8,706
3,594
3,742
1,184
7,388
0
40,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,417
Gold Earned
46,288
247
Minions Killed
263
8
Camps Cleared
8
1,045,694
Distance Traveled
1,134,737
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,124
648
73
7
5
188,285
0
W
Geb
8,328
757
9
1
0
245,415
3
L
Ne Zha
7,640
695
38
3
1
227,781
4
W
Cerberus
9,228
839
32
3
0
214,506
3
L
Sobek
7,292
663
10
1
0
206,254
0
W
Bastet
8,614
783
65
6
3
263,820
4
L
Neith
8,494
772
81
7
0
215,742
2
L
Mulan
7,867
715
45
4
2
207,632
0
W
Nu Wa
9,081
826
75
7
2
216,772
4
W
Artemis
11,037
1,003
82
7
3
194,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role