Player Matchup

Hun Batz
Hun Batz
Boichaan
Hun Batz
Level 64
God Stats
0W - 5L
1,165 SR
Queue Stats
56W - 86L
1,238 Elo+
Party 1
Merlin
Merlin
DOSHU
Merlin
Level 68
God Stats
0W - 1L
1,105 SR
Queue Stats
101W - 108L
1,406 Elo+
Party 1
Chaac
Chaac
ItsAnt
Chaac
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 57L
1,403 Elo+
Party 1
Charybdis
Charybdis
Kasakira
Charybdis
Level 54
God Stats
5W - 7L
1,461 SR
Queue Stats
83W - 104L
1,418 Elo+
Party 1
Yemoja
Yemoja
ohjannah
Yemoja
Level 21
God Stats
0W - 1L
1,283 SR
Queue Stats
17W - 26L
1,430 Elo+
Party 1
Team Averages
Level 51
1,303 SR
1,379 Elo+

VS

Team Averages
Level 88
1,567 SR
1,436 Elo+
Skadi
Skadi
 
Skadi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
LainLoki
Charybdis
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,367 Elo+
Party 2
Geb
Geb
Microwave37
Geb
Level 58
God Stats
5W - 7L
1,577 SR
Queue Stats
7W - 16L
1,332 Elo+
Party 2
Vulcan
Vulcan
NovelWyrm
Vulcan
Level 108
God Stats
12W - 3L
1,596 SR
Queue Stats
52W - 62L
1,473 Elo+
Party 2
Chaac
Chaac
manhernandez295
Chaac
Level 104
God Stats
15W - 8L
1,664 SR
Queue Stats
85W - 94L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Boichaan
Hun Batz
13
2 / 9 / 0
8,469
403
5,072
19,538
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
DOSHU
Merlin
12
1 / 13 / 3
7,800
371
5,411
18,923
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
ItsAnt
Chaac
13
1 / 1 / 2
7,672
365
1,889
7,023
5,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Kasakira
Charybdis
15
1 / 4 / 3
9,080
432
6,867
17,192
6,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
ohjannah
Yemoja
13
1 / 4 / 3
9,104
434
3,763
16,284
23,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
14 / 0 / 7
13,982
666
25,221
15,115
5,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
LainLoki
Charybdis
15
0 / 3 / 5
10,404
495
3,399
8,815
2,878
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 8
10,896
519
6,444
11,132
10,587
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
NovelWyrm
Vulcan
18
5 / 1 / 3
12,355
588
9,477
9,500
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 1 / 3
13,482
642
16,168
16,783
21,410
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
6
Kills
31
31
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
14
0
7
17.5
L
Hun Batz
Boichaan
Hun Batz
2
9
0
0.22
L
Merlin
DOSHU
Merlin
1
13
3
0.19
L
Chaac
ItsAnt
Chaac
1
1
2
2
L
Charybdis
Kasakira
Charybdis
1
4
3
0.63
W
Charybdis
LainLoki
Charybdis
0
3
5
0.83
W
4
3
8
2.67
W
Vulcan
NovelWyrm
Vulcan
5
1
3
6.5
W
8
1
3
9.5
L
Yemoja
ohjannah
Yemoja
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,002
Damage
60,709
78,960
Taken
61,345
48,464
Mitigated
45,163
11,259
Healing
21,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
25,221
10,424
0
6,165
15,115
5,794
4,447
2,585
12,304
0
126,363
L
Hun Batz
Boichaan
Hun Batz
5,072
989
0
2,333
19,538
6,234
0
858
18,616
0
37,459
L
Merlin
DOSHU
Merlin
5,411
428
0
882
18,923
5,830
304
5,167
13,602
36,359
0
L
Chaac
ItsAnt
Chaac
1,889
266
0
3,401
7,023
5,978
0
354
6,669
0
19,143
L
Charybdis
Kasakira
Charybdis
6,867
2,854
0
2,379
17,192
6,492
460
4,268
12,858
0
77,861
W
Charybdis
LainLoki
Charybdis
3,399
2,189
0
2,286
8,815
2,878
7,641
1,753
7,058
0
53,991
W
6,444
1,154
313
894
11,132
10,587
408
1,854
9,086
26,081
0
W
Vulcan
NovelWyrm
Vulcan
9,477
1,794
0
660
9,500
4,494
2,335
752
8,640
86,519
0
W
16,168
2,742
0
11,295
16,783
21,410
664
1,678
14,479
0
95,416
L
Yemoja
ohjannah
Yemoja
3,763
404
1,362
902
16,284
23,930
200
5,182
10,954
21,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,125
Gold Earned
61,119
372
Minions Killed
673
0
Camps Cleared
0
1,777,379
Distance Traveled
2,101,902
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,982
666
192
9
0
465,336
2
L
Hun Batz
8,469
403
74
4
0
389,305
3
L
Merlin
7,800
371
64
3
0
325,562
0
L
Chaac
7,672
365
40
2
0
323,427
1
L
Charybdis
9,080
432
165
8
0
386,475
4
W
Charybdis
10,404
495
116
6
0
362,403
0
W
Geb
10,896
519
27
1
0
418,213
0
W
Vulcan
12,355
588
154
7
0
423,184
6
W
Chaac
13,482
642
184
9
0
432,766
4
L
Yemoja
9,104
434
29
1
0
352,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role