Player Matchup

Arachne
Arachne
CrispyMA
Arachne
Level 18
God Stats
24W - 9L
1,664 SR
Queue Stats
88W - 40L
1,665 Elo+
Party 3
Erlang Shen
Erlang Shen
Jithyland
Erlang Shen
Level 64
God Stats
2W - 3L
1,619 SR
Queue Stats
280W - 147L
1,649 Elo+
Party 3
Medusa
Medusa
Joemandi
Medusa
Level 31
God Stats
6W - 4L
1,909 SR
Queue Stats
238W - 109L
1,663 Elo+
Party 3
Raijin
Raijin
Mannx1978
Raijin
Level 46
God Stats
4W - 5L
1,580 SR
Queue Stats
213W - 122L
1,566 Elo+
Party 3
Ares
Ares
xxJustTheBasic3x
Ares
Level 68
God Stats
3W - 2L
1,832 SR
Queue Stats
325W - 174L
1,621 Elo+
Party 3
Team Averages
Level 45
1,721 SR
1,633 Elo+

VS

Team Averages
Level 63
1,454 SR
1,463 Elo+
Neith
Neith
 
Neith
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Enterpancakes
Ymir
Level 27
God Stats
8W - 9L
1,547 SR
Queue Stats
63W - 96L
1,410 Elo+
Party 2
Thanatos
Thanatos
GODOFDEATH369
Thanatos
Level 128
God Stats
49W - 37L
1,459 SR
Queue Stats
85W - 93L
1,516 Elo+
Solo
Hun Batz
Hun Batz
ILoveLamp23
Hun Batz
Level 59
God Stats
2W - 8L
1,265 SR
Queue Stats
47W - 52L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CrispyMA
Arachne
20
11 / 4 / 21
13,742
1,145
24,351
18,820
10,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
Jithyland
Erlang Shen
20
11 / 3 / 21
12,295
1,025
21,556
16,183
13,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Joemandi
Medusa
20
13 / 1 / 23
14,011
1,168
23,183
11,382
6,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Raijin
Mannx1978
Raijin
20
3 / 1 / 26
12,213
1,018
15,274
8,650
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
8 / 0 / 23
13,195
1,100
13,380
17,683
26,836
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 8 / 5
11,807
984
15,412
17,306
6,351
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
 
Tiamat
18
0 / 11 / 8
10,721
893
15,575
20,642
10,585
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
1 / 9 / 7
11,622
969
8,247
31,475
35,856
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
GODOFDEATH369
Thanatos
18
5 / 7 / 3
12,936
1,078
9,629
14,834
5,987
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hun Batz
ILoveLamp23
Hun Batz
18
0 / 11 / 6
10,859
905
14,737
20,247
8,667
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
38
46
Kills
9
9
Deaths
46
114
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
8
5
0.69
L
Tiamat
 
Tiamat
0
11
8
0.36
W
Arachne
CrispyMA
Arachne
11
4
21
5.38
L
1
9
7
0.5
L
Thanatos
GODOFDEATH369
Thanatos
5
7
3
0.93
L
Hun Batz
ILoveLamp23
Hun Batz
0
11
6
0.27
W
Erlang Shen
Jithyland
Erlang Shen
11
3
21
7.17
W
Medusa
Joemandi
Medusa
13
1
23
24.5
W
Raijin
Mannx1978
Raijin
3
1
26
16
W
8
0
23
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,744
Damage
63,600
72,718
Taken
104,504
61,616
Mitigated
67,446
12,452
Healing
12,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
15,412
7,655
404
1,128
17,306
6,351
0
6,420
10,667
0
42,291
L
Tiamat
 
Tiamat
15,575
1,313
0
1,490
20,642
10,585
0
6,703
13,648
32,135
0
W
Arachne
CrispyMA
Arachne
24,351
18,156
503
4,328
18,820
10,276
0
6,202
12,618
0
38,832
L
8,247
1,291
1,013
1,842
31,475
35,856
0
5,418
25,707
37,488
0
L
Thanatos
GODOFDEATH369
Thanatos
9,629
2,764
0
5,817
14,834
5,987
0
4,917
9,821
0
29,176
L
Hun Batz
ILoveLamp23
Hun Batz
14,737
4,331
273
388
20,247
8,667
0
3,987
16,007
0
33,538
W
Erlang Shen
Jithyland
Erlang Shen
21,556
9,938
0
1,915
16,183
13,925
0
4,450
11,733
0
37,187
W
Medusa
Joemandi
Medusa
23,183
13,411
0
1,291
11,382
6,178
0
6,006
5,376
0
53,868
W
Raijin
Mannx1978
Raijin
15,274
1,523
0
925
8,650
4,401
0
2,666
5,984
31,177
0
W
13,380
1,552
0
3,490
17,683
26,836
0
4,498
13,185
23,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,456
Gold Earned
57,945
199
Minions Killed
236
9
Camps Cleared
6
1,183,152
Distance Traveled
1,026,604
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,807
984
43
4
4
193,039
1
L
Tiamat
10,721
893
29
2
0
211,305
0
W
Arachne
13,742
1,145
28
2
5
254,024
5
L
Ymir
11,622
969
70
6
0
206,410
0
L
Thanatos
12,936
1,078
44
4
2
225,386
0
L
Hun Batz
10,859
905
50
4
0
190,464
2
W
Erlang Shen
12,295
1,025
32
3
2
224,898
0
W
Medusa
14,011
1,168
72
6
1
248,280
0
W
Raijin
12,213
1,018
46
4
0
224,937
0
W
Ares
13,195
1,100
21
2
1
231,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role