Player Matchup

Sol
Sol
KrazyPin-Guin
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,720 Elo+
Party 2
Ganesha
Ganesha
PoloTheSolo
Ganesha
Level 105
God Stats
1W - 0L
2,041 SR
Queue Stats
10W - 4L
1,747 Elo+
Party 2
Ravana
Ravana
yellowyello_w
Ravana
Level 105
God Stats
1W - 0L
1,430 SR
Queue Stats
7W - 1L
1,789 Elo+
Party 2
Team Averages
Level 104
1,657 SR
1,752 Elo+

VS

Team Averages
Level 90
1,528 SR
1,402 Elo+
Ares
Ares
 
Ares
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Gehv
Apollo
Level 108
God Stats
5W - 2L
1,583 SR
Queue Stats
122W - 90L
1,596 Elo+
Party 1
Agni
Agni
SuperiorCake428
Agni
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,111 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 9
8,213
821
13,620
8,143
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
PoloTheSolo
Ganesha
12
0 / 2 / 12
8,038
804
3,908
10,054
9,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
10 / 2 / 4
9,143
914
6,248
8,508
6,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 6 / 3
7,020
702
4,563
11,239
10,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
Gehv
Apollo
11
4 / 3 / 1
7,240
724
9,441
7,815
3,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 5 / 4
6,836
684
8,279
9,048
2,910
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
6
6
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
6
3
0.42
L
Apollo
Gehv
Apollo
4
3
1
1.5
W
4
2
9
4.25
W
Ganesha
PoloTheSolo
Ganesha
0
2
12
3
L
1
5
4
0.6
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,776
Damage
22,283
26,705
Taken
28,102
19,030
Mitigated
16,741
9,510
Healing
4,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,563
353
0
1,998
11,239
10,635
0
6,149
4,668
5,636
0
L
Apollo
Gehv
Apollo
9,441
4,594
0
727
7,815
3,196
0
5,919
1,765
0
24,889
W
13,620
5,035
0
5,168
8,143
2,777
917
4,299
3,844
41,363
0
W
Ganesha
PoloTheSolo
Ganesha
3,908
392
0
2,838
10,054
9,929
77
4,079
5,975
15,549
0
L
8,279
801
457
1,320
9,048
2,910
0
5,687
3,179
27,334
0
W
6,248
1,430
0
1,504
8,508
6,324
490
4,618
3,890
0
16,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,394
Gold Earned
21,096
117
Minions Killed
93
7
Camps Cleared
2
590,089
Distance Traveled
551,889
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,020
702
2
0
0
178,963
0
L
Apollo
7,240
724
44
4
2
191,501
2
W
Sol
8,213
821
87
9
5
186,411
2
W
Ganesha
8,038
804
2
0
0
192,530
4
L
Agni
6,836
684
47
5
0
181,425
1
W
Ravana
9,143
914
28
3
2
211,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role