Player Matchup

Ah Muzen Cab
Ah Muzen Cab
OXIFER
Ah Muzen Cab
Level 142
God Stats
19W - 13L
1,661 SR
Queue Stats
454W - 373L
1,679 Elo+
Party 1
Sylvanus
Sylvanus
Venesparg
Sylvanus
Level 129
God Stats
14W - 15L
1,477 SR
Queue Stats
539W - 471L
1,675 Elo+
Party 1
Nu Wa
Nu Wa
cherritos117
Nu Wa
Level 83
God Stats
1W - 1L
1,561 SR
Queue Stats
259W - 196L
1,684 Elo+
Party 1
Team Averages
Level 118
1,566 SR
1,680 Elo+

VS

Team Averages
Level 144
1,602 SR
1,632 Elo+
Thoth
Thoth
J0LLY FAWN
Thoth
Level 156
God Stats
12W - 5L
1,633 SR
Queue Stats
578W - 537L
1,642 Elo+
Solo
Khepri
Khepri
LuckyGoldfish
Khepri
Level 128
God Stats
1W - 1L
1,640 SR
Queue Stats
186W - 189L
1,644 Elo+
Solo
Loki
Loki
Perseo95
Loki
Level 149
God Stats
4W - 7L
1,533 SR
Queue Stats
134W - 124L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
OXIFER
Ah Muzen Cab
14
2 / 6 / 2
9,896
619
10,785
13,594
5,249
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Sylvanus
Venesparg
Sylvanus
12
1 / 7 / 3
8,949
559
12,879
23,596
20,728
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
1 / 7 / 2
9,251
578
14,368
14,463
4,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
10 / 0 / 10
12,163
760
22,232
10,647
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 0 / 18
10,507
657
8,336
22,999
19,996
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Loki
15
8 / 4 / 8
11,567
723
17,283
15,949
5,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
4
Kills
20
20
Deaths
4
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Thoth
10
0
10
15
W
2
0
18
11
L
Ah Muzen Cab
OXIFER
Ah Muzen Cab
2
6
2
0.5
W
Loki
8
4
8
3
L
Sylvanus
Venesparg
Sylvanus
1
7
3
0.36
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,032
Damage
47,851
51,653
Taken
49,595
30,665
Mitigated
28,749
15,379
Healing
16,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
22,232
307
93
3,982
10,647
3,599
566
5,926
4,721
70,329
0
W
8,336
320
1,667
9,645
22,999
19,996
103
12,127
10,872
21,236
0
L
Ah Muzen Cab
OXIFER
Ah Muzen Cab
10,785
1,687
0
3,163
13,594
5,249
0
7,529
6,065
0
40,299
W
Loki
17,283
4,342
0
1,164
15,949
5,154
2,128
9,278
6,671
0
65,128
L
Sylvanus
Venesparg
Sylvanus
12,879
3,014
2,187
6,886
23,596
20,728
22
15,447
8,149
27,360
446
L
14,368
6,906
43
3,100
14,463
4,688
184
8,081
6,382
38,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,096
Gold Earned
34,237
176
Minions Killed
260
8
Camps Cleared
7
769,871
Distance Traveled
904,915
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,163
760
138
9
3
291,452
1
W
Khepri
10,507
657
28
2
0
303,797
2
L
Ah Muzen Cab
9,896
619
91
6
5
282,048
2
W
Loki
11,567
723
94
6
4
309,666
0
L
Sylvanus
8,949
559
32
2
2
224,927
3
L
Nu Wa
9,251
578
53
3
1
262,896
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role