Player Matchup

Olorun
Olorun
 
Olorun
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ChippyPotato
Chang'e
Level 25
God Stats
3W - 2L
1,829 SR
Queue Stats
66W - 30L
1,730 Elo+
Solo
Sobek
Sobek
CoolLowKid
Sobek
Level 27
God Stats
0W - 2L
1,256 SR
Queue Stats
10W - 12L
1,413 Elo+
Solo
Danzaburou
Danzaburou
ISLANDERBUDDY1
Danzaburou
Level 18
God Stats
8W - 15L
1,479 SR
Queue Stats
14W - 23L
1,404 Elo+
Party 1
Nemesis
Nemesis
that_one_player1
Nemesis
Level 40
God Stats
2W - 11L
1,263 SR
Queue Stats
55W - 64L
1,403 Elo+
Party 1
Team Averages
Level 28
1,466 SR
1,490 Elo+

VS

Team Averages
Level 29
1,372 SR
1,429 Elo+
Achilles
Achilles
B1ackButterCup
Achilles
Level 25
God Stats
1W - 1L
1,206 SR
Queue Stats
103W - 75L
1,553 Elo+
Solo
Tsukuyomi
Tsukuyomi
Cowabunga7892
Tsukuyomi
Level 8
God Stats
1W - 1L
1,327 SR
Queue Stats
9W - 4L
1,444 Elo+
Party 2
Zhong Kui
Zhong Kui
Legit4
Zhong Kui
Level 28
God Stats
1W - 1L
1,219 SR
Queue Stats
98W - 95L
1,355 Elo+
Solo
Cabrakan
Cabrakan
SacRamenToe
Cabrakan
Level 56
God Stats
5W - 2L
1,559 SR
Queue Stats
130W - 125L
1,368 Elo+
Party 2
Neith
Neith
WhiteBoiRj
Neith
Level 28
God Stats
22W - 19L
1,551 SR
Queue Stats
83W - 97L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
6 / 3 / 1
8,674
667
10,319
10,662
3,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
ChippyPotato
Chang'e
11
0 / 1 / 0
6,429
495
3,191
8,124
2,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
8
0 / 5 / 1
5,389
415
2,384
14,529
6,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
ISLANDERBUDDY1
Danzaburou
11
1 / 5 / 0
6,135
472
4,662
7,327
1,930
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 4 / 2
6,036
464
6,684
10,404
2,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
5 / 2 / 1
7,306
562
9,269
9,408
6,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Cowabunga7892
Tsukuyomi
15
9 / 0 / 3
8,683
668
10,210
8,240
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
Legit4
Zhong Kui
10
0 / 5 / 2
6,357
489
5,293
10,687
8,109
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cabrakan
SacRamenToe
Cabrakan
9
0 / 0 / 8
6,421
494
4,660
7,963
8,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
10
4 / 1 / 3
6,913
532
6,297
6,874
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
8
Kills
18
18
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
6
3
1
2.17
W
Achilles
5
2
1
2.75
L
Chang'e
ChippyPotato
Chang'e
0
1
0
0
L
Sobek
0
5
1
0.1
W
Tsukuyomi
Cowabunga7892
Tsukuyomi
9
0
3
10.5
L
Danzaburou
ISLANDERBUDDY1
Danzaburou
1
5
0
0.2
W
Zhong Kui
Legit4
Zhong Kui
0
5
2
0.2
W
Cabrakan
SacRamenToe
Cabrakan
0
0
8
4
W
Neith
4
1
3
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,240
Damage
35,729
51,046
Taken
43,172
18,355
Mitigated
28,491
16,869
Healing
15,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,319
6,139
282
3,979
10,662
3,855
53
4,351
6,311
66,730
0
W
Achilles
9,269
3,056
0
2,598
9,408
6,367
0
5,180
4,228
0
37,878
L
Chang'e
ChippyPotato
Chang'e
3,191
164
501
4,094
8,124
2,742
0
0
8,124
34,928
0
L
Sobek
2,384
210
337
4,097
14,529
6,856
0
2,702
11,827
8,931
0
W
Tsukuyomi
Cowabunga7892
Tsukuyomi
10,210
1,812
0
4,562
8,240
3,470
396
1,754
6,486
0
57,616
L
Danzaburou
ISLANDERBUDDY1
Danzaburou
4,662
2,592
304
1,744
7,327
1,930
0
1,314
6,013
0
32,834
W
Zhong Kui
Legit4
Zhong Kui
5,293
939
0
3,047
10,687
8,109
924
6,709
3,978
30,470
0
W
Cabrakan
SacRamenToe
Cabrakan
4,660
779
0
2,092
7,963
8,232
168
1,546
6,417
13,218
0
W
Neith
6,297
2,206
0
3,059
6,874
2,313
192
940
5,934
0
36,721
L
6,684
3,656
0
1,531
10,404
2,972
0
1,586
8,818
0
29,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,663
Gold Earned
35,680
349
Minions Killed
317
0
Camps Cleared
0
1,238,683
Distance Traveled
1,317,823
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,674
667
128
10
0
234,302
5
W
Achilles
7,306
562
75
6
0
275,135
0
L
Chang'e
6,429
495
92
7
0
264,738
2
L
Sobek
5,389
415
14
1
0
236,262
0
W
Tsukuyomi
8,683
668
104
8
0
310,317
4
L
Danzaburou
6,135
472
62
5
0
220,764
0
W
Zhong Kui
6,357
489
52
4
0
226,268
3
W
Cabrakan
6,421
494
20
2
0
267,332
5
W
Neith
6,913
532
66
5
0
238,771
1
L
Nemesis
6,036
464
53
4
0
282,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role