Player Matchup

Bellona
Bellona
BettyWhite_FGC
Bellona
Level 6
God Stats
2W - 0L
1,768 SR
Queue Stats
13W - 6L
1,732 Elo+
Party 2
Neith
Neith
Jmoreno117
Neith
Level 28
God Stats
6W - 7L
1,644 SR
Queue Stats
69W - 79L
1,503 Elo+
Solo
Merlin
Merlin
PlAgUeD_JeW
Merlin
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
33W - 49L
1,546 Elo+
Solo
Hel
Hel
Sollipop_
Hel
Level 140
God Stats
4W - 4L
1,579 SR
Queue Stats
338W - 281L
1,543 Elo+
Party 2
Ares
Ares
dx Violent xc
Ares
Level 14
God Stats
14W - 14L
1,575 SR
Queue Stats
19W - 20L
1,498 Elo+
Solo
Team Averages
Level 43
1,613 SR
1,565 Elo+

VS

Team Averages
Level 41
1,546 SR
1,574 Elo+
Mulan
Mulan
Cloudy8460
Mulan
Level 29
God Stats
9W - 11L
1,601 SR
Queue Stats
99W - 87L
1,592 Elo+
Solo
Izanami
Izanami
IAN45
Izanami
Level 141
God Stats
24W - 13L
1,573 SR
Queue Stats
66W - 63L
1,468 Elo+
Party 1
Athena
Athena
LizardWizard882
Athena
Level 19
God Stats
6W - 9L
1,281 SR
Queue Stats
25W - 23L
1,552 Elo+
Party 1
Guan Yu
Guan Yu
MedellinFdez
Guan Yu
Level 3
God Stats
1W - 1L
1,775 SR
Queue Stats
4W - 6L
1,587 Elo+
Solo
Hel
Hel
Wagonwheelsfool
Hel
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 30L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 5
8,721
671
10,321
9,530
6,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
13
4 / 3 / 4
8,212
632
5,587
5,556
1,778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
11
1 / 3 / 2
6,884
530
3,573
5,188
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 1 / 4
8,562
659
6,124
6,141
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 3
6,229
479
1,900
9,127
5,041
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
2 / 3 / 0
6,768
521
6,067
12,986
8,462
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Izanami
IAN45
Izanami
9
0 / 4 / 7
6,244
480
4,125
7,111
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 3 / 2
6,980
537
3,468
8,605
8,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
MedellinFdez
Guan Yu
5
0 / 4 / 0
4,530
348
786
4,697
1,430
Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 4 / 2
6,201
477
6,965
7,843
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
18
Kills
11
11
Deaths
18
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
L
Mulan
2
3
0
0.67
L
Izanami
IAN45
Izanami
0
4
7
0.88
W
Neith
4
3
4
2
L
5
3
2
2
L
Guan Yu
MedellinFdez
Guan Yu
0
4
0
0
W
Merlin
1
3
2
0.67
W
3
1
4
5
L
4
4
2
1.25
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,505
Damage
21,411
35,542
Taken
41,242
16,512
Mitigated
22,678
13,489
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,321
4,639
141
4,321
9,530
6,012
402
2,670
6,769
0
57,034
L
Mulan
6,067
798
0
4,810
12,986
8,462
0
4,805
8,181
0
41,875
L
Izanami
IAN45
Izanami
4,125
2,914
0
1,632
7,111
1,894
1,229
868
6,243
0
30,595
W
Neith
5,587
2,151
0
1,239
5,556
1,778
1,575
1,926
3,550
0
53,459
L
3,468
963
0
590
8,605
8,479
272
2,328
6,277
9,643
0
L
Guan Yu
MedellinFdez
Guan Yu
786
397
150
455
4,697
1,430
109
1,382
3,315
0
5,710
W
Merlin
3,573
449
29
832
5,188
1,744
630
1,794
3,276
34,903
0
W
6,124
38
1,077
4,630
6,141
1,937
612
272
5,829
48,138
0
L
6,965
534
844
2,951
7,843
2,413
89
2,214
5,629
25,360
0
W
1,900
153
0
1,220
9,127
5,041
63
3,338
5,685
20,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,608
Gold Earned
30,723
433
Minions Killed
220
0
Camps Cleared
0
1,283,481
Distance Traveled
1,082,105
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,721
671
100
8
0
324,461
0
L
Mulan
6,768
521
96
7
0
239,753
2
L
Izanami
6,244
480
70
5
0
201,450
2
W
Neith
8,212
632
116
9
0
235,929
0
L
Athena
6,980
537
6
0
0
259,103
5
L
Guan Yu
4,530
348
10
1
0
166,997
1
W
Merlin
6,884
530
75
6
0
217,998
0
W
Hel
8,562
659
109
8
0
256,716
0
L
Hel
6,201
477
38
3
0
214,802
0
W
Ares
6,229
479
33
3
0
248,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role