Player Matchup

Hera
Hera
CrumplyTester
Hera
Level 7
God Stats
6W - 2L
1,500 SR
Queue Stats
35W - 26L
1,446 Elo+
Party 3
Guan Yu
Guan Yu
RIPTravis
Guan Yu
Level 6
God Stats
1W - 0L
1,337 SR
Queue Stats
4W - 2L
1,544 Elo+
Party 3
Athena
Athena
TubsRx
Athena
Level 29
God Stats
18W - 12L
1,594 SR
Queue Stats
119W - 123L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
WingWom
Sun Wukong
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 62L
1,601 Elo+
Party 3
Neith
Neith
munchlady420
Neith
Level 7
God Stats
4W - 2L
1,395 SR
Queue Stats
38W - 56L
1,523 Elo+
Party 1
Team Averages
Level 15
1,465 SR
1,503 Elo+

VS

Team Averages
Level 24
1,537 SR
1,497 Elo+
Sylvanus
Sylvanus
CouchEaterBoris
Sylvanus
Level 33
God Stats
1W - 5L
1,530 SR
Queue Stats
119W - 146L
1,392 Elo+
Party 4
Rama
Rama
DanEugeneButts
Rama
Level 18
God Stats
1W - 2L
1,468 SR
Queue Stats
127W - 155L
1,406 Elo+
Party 4
Chang'e
Chang'e
GoryProbe
Chang'e
Level 17
God Stats
4W - 6L
1,675 SR
Queue Stats
76W - 56L
1,566 Elo+
Party 2
Tiamat
Tiamat
LadyDuality
Tiamat
Level 26
God Stats
4W - 4L
1,445 SR
Queue Stats
34W - 35L
1,563 Elo+
Solo
Mercury
Mercury
SS4CoNcUsSiOn
Mercury
Level 28
God Stats
16W - 10L
1,567 SR
Queue Stats
84W - 78L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 7
10,635
506
13,835
11,477
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
RIPTravis
Guan Yu
17
6 / 3 / 6
10,529
501
8,132
17,710
11,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
TubsRx
Athena
15
3 / 2 / 5
9,633
459
9,230
17,626
13,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
WingWom
Sun Wukong
17
3 / 1 / 7
10,610
505
12,178
20,179
16,130
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 0 / 7
8,505
405
3,858
4,210
1,484
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
2 / 2 / 3
9,698
462
9,190
15,713
7,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 2
8,665
413
8,392
14,653
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
GoryProbe
Chang'e
17
4 / 4 / 1
11,086
528
15,919
16,920
15,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
16
2 / 5 / 1
9,885
471
9,310
16,970
10,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
4
0 / 0 / 0
6,150
293
175
1,531
265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
16
Kills
9
9
Deaths
16
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
2
3
1.75
W
4
3
7
2.5
L
1
5
2
0.4
L
Chang'e
GoryProbe
Chang'e
4
4
1
1.13
L
Tiamat
2
5
1
0.5
W
Guan Yu
RIPTravis
Guan Yu
6
3
6
3
L
Mercury
0
0
0
0
W
Athena
TubsRx
Athena
3
2
5
2.75
W
Sun Wukong
WingWom
Sun Wukong
3
1
7
6.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,233
Damage
42,986
71,202
Taken
65,787
46,909
Mitigated
38,463
27,578
Healing
24,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
9,190
3,386
1,508
6,686
15,713
7,369
1,044
5,460
10,069
48,418
14,361
W
13,835
3,343
261
2,928
11,477
4,395
476
6,344
4,771
68,118
0
L
8,392
7,237
0
2,874
14,653
5,052
1,153
7,267
7,274
0
47,706
L
Chang'e
GoryProbe
Chang'e
15,919
1,081
195
6,373
16,920
15,238
0
3,749
13,133
72,500
0
L
Tiamat
9,310
1,172
114
5,415
16,970
10,539
0
7,201
9,536
61,055
0
W
Guan Yu
RIPTravis
Guan Yu
8,132
1,917
3,391
6,752
17,710
11,595
0
6,545
11,011
0
64,399
L
Mercury
175
0
0
1,114
1,531
265
0
82
1,449
0
3,645
W
Athena
TubsRx
Athena
9,230
2,008
345
5,430
17,626
13,305
708
5,852
11,640
50,295
0
W
Sun Wukong
WingWom
Sun Wukong
12,178
2,758
1,478
6,353
20,179
16,130
119
10,901
9,234
3,459
60,014
W
3,858
2,073
0
640
4,210
1,484
2,246
2,903
1,157
0
41,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,912
Gold Earned
45,484
487
Minions Killed
429
0
Camps Cleared
0
1,946,594
Distance Traveled
1,432,391
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,698
462
102
5
0
342,625
9
W
Hera
10,635
506
123
6
0
361,707
7
L
Rama
8,665
413
72
3
0
338,295
3
L
Chang'e
11,086
528
146
7
0
338,586
4
L
Tiamat
9,885
471
97
5
0
362,297
6
W
Guan Yu
10,529
501
122
6
0
406,372
5
L
Mercury
6,150
293
12
1
0
50,588
0
W
Athena
9,633
459
76
4
0
412,238
5
W
Sun Wukong
10,610
505
97
5
0
410,960
5
W
Neith
8,505
405
69
3
0
355,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role