Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
MarcKeyIRL
Amaterasu
Level 127
God Stats
2W - 2L
1,393 SR
Queue Stats
735W - 691L
1,490 Elo+
Party 1
Anubis
Anubis
MrChunKukDo
Anubis
Level 126
God Stats
25W - 8L
1,749 SR
Queue Stats
816W - 765L
1,468 Elo+
Party 1
Neith
Neith
burkeowicz
Neith
Level 116
God Stats
15W - 12L
1,649 SR
Queue Stats
518W - 482L
1,440 Elo+
Party 1
Kuzenbo
Kuzenbo
kersh1234
Kuzenbo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 89L
1,410 Elo+
Solo
Team Averages
Level 124
1,558 SR
1,462 Elo+

VS

Team Averages
Level 96
1,532 SR
1,497 Elo+
Zhong Kui
Zhong Kui
Alekay296
Zhong Kui
Level 106
God Stats
35W - 33L
1,531 SR
Queue Stats
501W - 506L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
Indho-
Ao Kuang
Level 97
God Stats
0W - 3L
1,421 SR
Queue Stats
79W - 77L
1,504 Elo+
Solo
Da Ji
Da Ji
Knightman213
Da Ji
Level 99
God Stats
2W - 2L
1,870 SR
Queue Stats
255W - 251L
1,488 Elo+
Solo
Terra
Terra
Motgul
Terra
Level 98
God Stats
24W - 30L
1,538 SR
Queue Stats
605W - 634L
1,462 Elo+
Solo
Rama
Rama
nineteenWolves
Rama
Level 82
God Stats
0W - 1L
1,302 SR
Queue Stats
89W - 75L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 2 / 5
7,432
531
6,372
8,670
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
MarcKeyIRL
Amaterasu
14
3 / 1 / 0
7,784
556
6,274
8,942
5,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
14
4 / 2 / 3
8,268
591
5,321
3,457
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
12
3 / 2 / 4
7,305
522
7,253
7,444
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
kersh1234
Kuzenbo
11
3 / 0 / 7
7,319
523
3,926
6,667
5,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alekay296
Zhong Kui
13
2 / 2 / 0
7,312
522
3,573
8,358
5,088
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Indho-
Ao Kuang
12
3 / 4 / 0
7,100
507
5,476
11,317
4,079
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 2
7,163
512
4,684
9,177
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
Motgul
Terra
9
0 / 3 / 2
5,466
390
1,410
9,585
4,518
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 2
5,845
418
4,237
9,858
2,087
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
16
Kills
7
7
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
5
2.75
L
Zhong Kui
Alekay296
Zhong Kui
2
2
0
1
L
Ao Kuang
Indho-
Ao Kuang
3
4
0
0.75
L
2
4
2
0.75
W
Amaterasu
MarcKeyIRL
Amaterasu
3
1
0
3
L
Terra
Motgul
Terra
0
3
2
0.33
W
Anubis
4
2
3
2.75
W
Neith
3
2
4
2.5
W
Kuzenbo
kersh1234
Kuzenbo
3
0
7
6.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,146
Damage
19,380
35,180
Taken
48,295
17,726
Mitigated
18,392
14,780
Healing
17,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,372
2,376
0
4,546
8,670
3,121
0
1,647
7,023
0
40,553
L
Zhong Kui
Alekay296
Zhong Kui
3,573
372
0
4,114
8,358
5,088
0
2,276
5,952
44,724
0
L
Ao Kuang
Indho-
Ao Kuang
5,476
1,838
0
4,761
11,317
4,079
0
0
11,317
36,566
0
L
4,684
894
0
2,794
9,177
2,620
0
2,210
6,849
0
45,347
W
Amaterasu
MarcKeyIRL
Amaterasu
6,274
2,841
65
4,587
8,942
5,380
467
4,369
4,573
0
41,858
L
Terra
Motgul
Terra
1,410
176
357
1,478
9,585
4,518
0
1,439
8,098
14,835
0
W
Anubis
5,321
498
0
428
3,457
1,739
0
1,753
1,704
45,327
0
W
Neith
7,253
2,827
0
3,392
7,444
1,868
569
1,180
6,264
0
42,648
W
Kuzenbo
kersh1234
Kuzenbo
3,926
1,249
0
1,762
6,667
5,618
101
1,510
5,157
25,547
0
L
4,237
3,366
0
4,192
9,858
2,087
0
2,926
6,832
0
29,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
32,886
384
Minions Killed
354
0
Camps Cleared
0
1,332,624
Distance Traveled
1,211,064
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,432
531
75
5
0
282,864
3
L
Zhong Kui
7,312
522
104
7
0
213,401
1
L
Ao Kuang
7,100
507
69
5
0
255,696
3
L
Da Ji
7,163
512
98
7
0
280,531
2
W
Amaterasu
7,784
556
90
6
0
275,053
2
L
Terra
5,466
390
26
2
0
254,211
4
W
Anubis
8,268
591
108
8
0
244,258
4
W
Neith
7,305
522
65
5
0
247,470
1
W
Kuzenbo
7,319
523
46
3
0
282,979
5
L
Rama
5,845
418
57
4
0
207,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role