Player Matchup

Pele
Pele
BrocusHocus
Pele
Level 16
God Stats
1W - 1L
1,298 SR
Queue Stats
44W - 33L
1,622 Elo+
Party 2
Osiris
Osiris
Grouchypoo
Osiris
Level 14
God Stats
6W - 0L
1,924 SR
Queue Stats
40W - 22L
1,639 Elo+
Party 2
Danzaburou
Danzaburou
MrCoomLord
Danzaburou
Level 7
God Stats
4W - 0L
1,894 SR
Queue Stats
11W - 5L
1,645 Elo+
Party 2
Ares
Ares
Weestopher
Ares
Level 16
God Stats
8W - 1L
1,663 SR
Queue Stats
25W - 17L
1,630 Elo+
Party 2
Eset
Eset
simplistic12
Eset
Level 8
God Stats
3W - 0L
1,347 SR
Queue Stats
17W - 3L
1,750 Elo+
Party 2
Team Averages
Level 12
1,625 SR
1,657 Elo+

VS

Team Averages
Level 25
1,469 SR
1,426 Elo+
Thor
Thor
BettoFlores
Thor
Level 27
God Stats
9W - 16L
1,783 SR
Queue Stats
47W - 68L
1,479 Elo+
Party 1
Sun Wukong
Sun Wukong
Bytok513
Sun Wukong
Level 27
God Stats
10W - 11L
1,397 SR
Queue Stats
24W - 40L
1,403 Elo+
Party 1
Cabrakan
Cabrakan
CapitainSalazarr
Cabrakan
Level 29
God Stats
7W - 6L
1,539 SR
Queue Stats
82W - 100L
1,368 Elo+
Party 3
Hachiman
Hachiman
Data21
Hachiman
Level 16
God Stats
0W - 2L
1,182 SR
Queue Stats
2W - 5L
1,532 Elo+
Party 3
He Bo
He Bo
andresf2389
He Bo
Level 28
God Stats
5W - 10L
1,442 SR
Queue Stats
43W - 58L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 1 / 4
6,634
663
6,079
5,606
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Grouchypoo
Osiris
11
2 / 1 / 2
6,465
647
4,611
5,369
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
MrCoomLord
Danzaburou
10
7 / 1 / 3
6,373
637
4,498
4,178
1,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 1 / 7
5,567
557
3,197
5,526
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 1 / 4
6,998
700
6,297
4,424
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
5,389
539
1,475
6,723
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Bytok513
Sun Wukong
8
2 / 2 / 1
5,448
545
4,849
7,489
4,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 6 / 0
5,077
508
3,096
8,233
4,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Data21
Hachiman
6
0 / 9 / 2
4,424
442
2,477
6,564
1,277
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 7 / 0
5,402
540
1,502
7,072
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
26
Kills
5
5
Deaths
27
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
9
1
4
11
L
Sun Wukong
Bytok513
Sun Wukong
2
2
1
1.25
L
1
6
0
0.17
L
Hachiman
Data21
Hachiman
0
9
2
0.11
W
Osiris
Grouchypoo
Osiris
2
1
2
3
W
Danzaburou
MrCoomLord
Danzaburou
7
1
3
8.5
W
2
1
7
5.5
L
1
7
0
0.14
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,682
Damage
13,399
25,103
Taken
36,081
12,347
Mitigated
13,291
9,017
Healing
4,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,475
520
0
1,022
6,723
1,773
0
1,770
4,883
0
14,391
W
6,079
1,905
0
2,359
5,606
1,745
0
432
5,089
0
32,313
L
Sun Wukong
Bytok513
Sun Wukong
4,849
957
0
1,250
7,489
4,606
0
964
6,525
0
20,547
L
3,096
626
0
1,041
8,233
4,075
0
1,910
6,299
17,722
0
L
Hachiman
Data21
Hachiman
2,477
2,019
0
39
6,564
1,277
0
1,429
5,135
0
10,874
W
Osiris
Grouchypoo
Osiris
4,611
1,174
0
2,363
5,369
4,026
0
0
4,987
5,979
29,458
W
Danzaburou
MrCoomLord
Danzaburou
4,498
2,333
0
1,593
4,178
1,361
504
1,077
3,101
0
39,164
W
3,197
223
0
1,545
5,526
3,695
0
1,587
3,853
9,131
0
L
1,502
0
0
663
7,072
1,560
0
3,581
3,221
23,791
0
W
6,297
593
131
1,026
4,424
1,520
614
1,502
2,922
34,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,037
Gold Earned
25,740
303
Minions Killed
178
0
Camps Cleared
0
978,834
Distance Traveled
860,379
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,389
539
35
4
0
180,599
0
W
Pele
6,634
663
63
6
0
217,777
2
L
Sun Wukong
5,448
545
50
5
0
180,275
0
L
Cabrakan
5,077
508
25
3
0
169,317
0
L
Hachiman
4,424
442
22
2
0
173,499
0
W
Osiris
6,465
647
80
8
0
201,336
1
W
Danzaburou
6,373
637
68
7
0
164,779
0
W
Ares
5,567
557
15
2
0
194,437
0
L
He Bo
5,402
540
46
5
0
156,689
0
W
Eset
6,998
700
77
8
0
200,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role