Player Matchup

Eset
Eset
I MAYB YO DADY2
Eset
Level 27
God Stats
2W - 1L
1,386 SR
Queue Stats
44W - 48L
1,326 Elo+
Party 1
Nox
Nox
IveBeentryn
Nox
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,469 Elo+
Party 1
Tiamat
Tiamat
JErifNogard
Tiamat
Level 41
God Stats
1W - 0L
1,544 SR
Queue Stats
16W - 10L
1,603 Elo+
Party 1
Anubis
Anubis
SmurfyWizard
Anubis
Level 16
God Stats
2W - 1L
1,577 SR
Queue Stats
22W - 13L
1,612 Elo+
Party 1
Zeus
Zeus
TheOnlyDozer
Zeus
Level 28
God Stats
2W - 0L
1,750 SR
Queue Stats
93W - 84L
1,404 Elo+
Party 1
Team Averages
Level 24
1,551 SR
1,483 Elo+

VS

Team Averages
Level 12
1,366 SR
1,462 Elo+
Hun Batz
Hun Batz
Burn_Herbs
Hun Batz
Level 6
God Stats
5W - 11L
1,500 SR
Queue Stats
96W - 91L
1,409 Elo+
Solo
Bellona
Bellona
FatCottonwood
Bellona
Level 5
God Stats
1W - 4L
1,210 SR
Queue Stats
8W - 13L
1,531 Elo+
Solo
Thanatos
Thanatos
SCHWIFTYNATION
Thanatos
Level 7
God Stats
1W - 4L
1,288 SR
Queue Stats
3W - 5L
1,435 Elo+
Solo
Neith
Neith
SneakyyPanda18
Neith
Level 11
God Stats
5W - 15L
1,332 SR
Queue Stats
13W - 26L
1,320 Elo+
Solo
Janus
Janus
TwentyHeart9163
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
8,498
531
3,559
5,349
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 0 / 10
10,178
636
9,168
5,408
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
14
1 / 0 / 7
8,522
533
4,829
8,427
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
17
14 / 0 / 4
10,856
679
10,226
7,983
4,168
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 3 / 6
8,630
539
5,336
7,585
2,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Burn_Herbs
Hun Batz
12
1 / 1 / 0
7,061
441
1,279
8,388
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
10
0 / 4 / 1
6,244
390
1,069
11,620
5,715
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
8
0 / 13 / 0
5,434
340
1,057
10,628
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 6 / 1
6,654
416
3,207
8,214
2,253
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 6 / 0
7,587
474
3,560
8,707
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
29
Kills
4
4
Deaths
30
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Burn_Herbs
Hun Batz
1
1
0
1
L
Bellona
0
4
1
0.13
W
1
1
8
5
W
8
0
10
13
W
Tiamat
1
0
7
4.5
L
Thanatos
0
13
0
0
W
Anubis
14
0
4
16
L
1
6
1
0.25
W
5
3
6
2.67
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,118
Damage
10,172
34,752
Taken
47,557
15,516
Mitigated
15,518
16,471
Healing
5,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Burn_Herbs
Hun Batz
1,279
691
0
1,690
8,388
2,721
0
3,837
4,449
0
49,036
L
Bellona
1,069
184
0
730
11,620
5,715
177
6,552
4,792
5,117
19,388
W
3,559
288
38
848
5,349
1,828
1,441
434
4,915
34,690
0
W
9,168
320
0
2,188
5,408
2,137
0
1,446
3,962
56,301
0
W
Tiamat
4,829
347
46
4,741
8,427
4,908
1,315
409
8,018
44,574
0
L
Thanatos
1,057
591
0
1,698
10,628
2,648
0
7,773
2,775
0
16,945
W
Anubis
10,226
1,030
0
5,661
7,983
4,168
2,203
748
7,235
69,665
6,945
L
3,207
938
0
946
8,214
2,253
0
6,904
920
0
27,851
W
5,336
904
0
2,949
7,585
2,475
1,203
798
6,787
37,951
0
L
3,560
200
0
704
8,707
2,181
0
6,849
1,736
41,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,684
Gold Earned
32,980
445
Minions Killed
338
0
Camps Cleared
0
1,468,876
Distance Traveled
1,353,622
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,061
441
99
6
0
274,794
0
L
Bellona
6,244
390
60
4
0
271,939
1
W
Eset
8,498
531
73
5
0
294,713
5
W
Nox
10,178
636
107
7
0
334,141
0
W
Tiamat
8,522
533
79
5
0
280,009
0
L
Thanatos
5,434
340
37
2
0
255,379
0
W
Anubis
10,856
679
122
8
0
282,673
2
L
Neith
6,654
416
50
3
0
242,989
0
W
Zeus
8,630
539
64
4
0
277,340
1
L
Janus
7,587
474
92
6
0
308,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role