Player Matchup

Ymir
Ymir
AhpuCH1206
Ymir
Level 25
God Stats
8W - 7L
1,542 SR
Queue Stats
88W - 95L
1,626 Elo+
Solo
Agni
Agni
AntFloxks
Agni
Level 18
God Stats
3W - 3L
1,426 SR
Queue Stats
99W - 86L
1,667 Elo+
Solo
Thor
Thor
Cuhdense
Thor
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 23L
1,627 Elo+
Solo
Sylvanus
Sylvanus
EzlyClapped
Sylvanus
Level 30
God Stats
11W - 17L
1,493 SR
Queue Stats
219W - 235L
1,529 Elo+
Solo
Ullr
Ullr
LagrimasDeAngel
Ullr
Level 13
God Stats
4W - 3L
1,339 SR
Queue Stats
14W - 11L
1,620 Elo+
Solo
Team Averages
Level 22
1,460 SR
1,614 Elo+

VS

Team Averages
Level 36
1,588 SR
1,460 Elo+
Chiron
Chiron
Dΰsky
Chiron
Level 114
God Stats
1W - 2L
1,806 SR
Queue Stats
53W - 29L
1,767 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IJoyBoyI
Cu Chulainn
Level 24
God Stats
8W - 7L
1,538 SR
Queue Stats
110W - 98L
1,557 Elo+
Party 1
Geb
Geb
ItzStubbssTTV
Geb
Level 14
God Stats
7W - 4L
1,500 SR
Queue Stats
44W - 55L
1,264 Elo+
Party 1
Kukulkan
Kukulkan
dingleberry2o0
Kukulkan
Level 4
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 3L
1,131 Elo+
Party 1
Bakasura
Bakasura
spify2easy
Bakasura
Level 25
God Stats
2W - 1L
1,849 SR
Queue Stats
105W - 107L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
6,267
627
2,246
4,149
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
12
8 / 0 / 4
7,442
744
7,002
3,752
1,312
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
11
2 / 1 / 4
6,577
658
2,254
4,908
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
EzlyClapped
Sylvanus
8
2 / 2 / 3
5,386
539
5,484
11,490
5,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
4 / 1 / 2
5,620
562
3,079
4,678
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dΰsky
Chiron
9
2 / 4 / 2
5,466
547
7,493
6,470
1,591
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
IJoyBoyI
Cu Chulainn
4
1 / 2 / 0
4,041
404
1,297
2,539
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 2 / 3
5,382
538
2,187
7,187
3,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
5
0 / 6 / 0
3,745
375
571
3,189
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
spify2easy
Bakasura
7
1 / 6 / 1
4,793
479
3,192
7,877
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
20
Kills
5
5
Deaths
20
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
Agni
8
0
4
10
W
Thor
2
1
4
4
L
Chiron
Dΰsky
Chiron
2
4
2
0.75
W
Sylvanus
EzlyClapped
Sylvanus
2
2
3
1.75
L
Cu Chulainn
IJoyBoyI
Cu Chulainn
1
2
0
0.5
L
1
2
3
1.25
W
4
1
2
5
L
Kukulkan
0
6
0
0
L
Bakasura
spify2easy
Bakasura
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,065
Damage
14,740
28,977
Taken
27,262
12,032
Mitigated
10,047
11,474
Healing
3,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,246
1,040
0
1,301
4,149
2,325
217
280
3,808
20,747
2,525
W
Agni
7,002
1,473
74
2,532
3,752
1,312
0
217
3,515
45,866
0
W
Thor
2,254
829
0
1,264
4,908
1,973
0
127
4,781
0
40,007
L
Chiron
Dΰsky
Chiron
7,493
4,015
187
1,177
6,470
1,591
0
3,224
3,246
0
28,188
W
Sylvanus
EzlyClapped
Sylvanus
5,484
2,099
650
4,717
11,490
5,147
0
1,427
10,003
20,002
6,996
L
Cu Chulainn
IJoyBoyI
Cu Chulainn
1,297
430
0
586
2,539
1,214
0
1,117
1,422
0
7,853
L
2,187
243
0
498
7,187
3,927
0
3,356
3,831
8,678
0
W
3,079
1,511
0
936
4,678
1,275
392
643
3,995
0
18,709
L
Kukulkan
571
267
0
0
3,189
765
0
1,901
1,288
4,104
0
L
Bakasura
spify2easy
Bakasura
3,192
2,867
0
876
7,877
2,550
0
4,143
3,734
0
15,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,292
Gold Earned
23,427
323
Minions Killed
128
0
Camps Cleared
0
894,839
Distance Traveled
729,061
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,267
627
53
5
0
162,435
0
W
Agni
7,442
744
95
10
0
187,492
4
W
Thor
6,577
658
95
10
0
197,150
3
L
Chiron
5,466
547
59
6
0
203,301
3
W
Sylvanus
5,386
539
43
4
0
177,907
2
L
Cu Chulainn
4,041
404
10
1
0
60,398
0
L
Geb
5,382
538
9
1
0
199,058
0
W
Ullr
5,620
562
37
4
0
169,855
4
L
Kukulkan
3,745
375
7
1
0
89,829
1
L
Bakasura
4,793
479
43
4
0
176,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role