Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
KaNaKiKILLER234
Susano
Level 84
God Stats
1W - 1L
1,284 SR
Queue Stats
129W - 151L
1,443 Elo+
Party 1
Hera
Hera
serpent_avare126
Hera
Level 28
God Stats
3W - 4L
1,219 SR
Queue Stats
116W - 139L
1,410 Elo+
Party 1
Team Averages
Level 47
1,334 SR
1,451 Elo+

VS

Team Averages
Level 44
1,419 SR
1,349 Elo+
Artemis
Artemis
Alycat536
Artemis
Level 17
God Stats
1W - 10L
1,290 SR
Queue Stats
4W - 12L
1,354 Elo+
Party 2
Neith
Neith
Beexafraid
Neith
Level 7
God Stats
6W - 10L
1,386 SR
Queue Stats
8W - 13L
1,260 Elo+
Solo
Kali
Kali
FT3 SATO77
Kali
Level 107
God Stats
0W - 1L
1,581 SR
Queue Stats
11W - 12L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
8 / 3 / 11
8,336
834
7,121
6,160
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
6 / 3 / 9
7,953
795
7,055
6,432
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 0 / 13
8,464
846
9,701
3,854
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alycat536
Artemis
10
5 / 8 / 1
8,009
801
5,526
8,571
2,698
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
10
0 / 3 / 5
6,810
681
2,578
5,948
2,016
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 10 / 1
6,562
656
4,253
12,059
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
21
Kills
6
6
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
3
11
4.5
L
Artemis
Alycat536
Artemis
5
8
1
0.69
L
Neith
0
3
5
0.83
L
1
10
1
0.15
W
6
3
9
3.5
W
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,877
Damage
12,357
16,446
Taken
26,578
6,202
Mitigated
9,865
2,358
Healing
2,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,121
1,648
0
70
6,160
2,778
206
0
6,160
0
12,359
L
Artemis
Alycat536
Artemis
5,526
2,239
0
754
8,571
2,698
0
2,617
5,878
0
10,987
L
Neith
2,578
1,274
0
461
5,948
2,016
0
3,141
2,615
0
15,224
L
4,253
1,894
0
1,436
12,059
5,151
0
3,609
8,216
0
13,664
W
7,055
1,142
0
843
6,432
2,228
130
177
6,255
0
20,379
W
9,701
1,710
0
1,445
3,854
1,196
384
23
3,831
30,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,753
Gold Earned
21,381
103
Minions Killed
63
5
Camps Cleared
2
484,511
Distance Traveled
417,294
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,336
834
17
2
1
161,676
1
L
Artemis
8,009
801
22
2
1
119,270
0
L
Neith
6,810
681
18
2
0
145,216
0
L
Kali
6,562
656
23
2
1
152,808
1
W
Susano
7,953
795
35
4
3
167,505
0
W
Hera
8,464
846
51
5
1
155,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role