Player Matchup

Ares
Ares
Gold II
GorillaGripBuss-
Ares
Gold II
Level 159
God Stats
14W - 13L
1,669 SR
Queue Stats
633W - 630L
1,542 MMR
Party 1
Izanami
Izanami
Gold I
IBTheGreatest1
Izanami
Gold I
Level 149
God Stats
42W - 46L
1,539 SR
Queue Stats
295W - 292L
1,448 MMR
Party 1
Chaac
Chaac
Gold V
Pablo_DaKing
Chaac
Gold V
Level 138
God Stats
25W - 15L
1,669 SR
Queue Stats
202W - 201L
1,498 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,626 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,600 SR
1,556 MMR
Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Bronze III
ArrivedExodus
Anhur
Bronze III
Level 140
God Stats
1W - 0L
1,670 SR
Queue Stats
12W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Gold II
Ulixexx17
Sobek
Gold II
Level 138
God Stats
6W - 12L
1,630 SR
Queue Stats
92W - 97L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 0
4,608
658
3,353
11,892
4,824
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 3 / 0
4,610
659
2,956
6,685
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 7 / 0
4,671
667
2,660
13,084
5,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GebOdinGilgameshFenrir

VS

Bans
PersephoneCthulhuArtemisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
11 / 0 / 9
7,771
1,110
14,474
5,115
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
8 / 0 / 10
7,421
1,060
11,459
5,990
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Ulixexx17
Sobek
9
1 / 0 / 13
6,515
931
2,024
7,037
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
52
0
Kills
20
20
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
11
0
9
15.5
W
8
0
10
13
L
0
10
0
0
L
0
3
0
0
L
0
7
0
0
W
Sobek
Ulixexx17
Sobek
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,969
Damage
27,957
31,661
Taken
18,142
11,821
Mitigated
10,346
1,875
Healing
8,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,474
619
0
3,158
5,115
1,609
947
915
4,200
40,204
0
W
11,459
5,926
0
2,597
5,990
2,203
725
1,674
4,316
0
26,973
L
3,353
0
0
243
11,892
4,824
0
3,925
7,737
8,449
0
L
2,956
1,625
0
286
6,685
1,489
0
5,440
1,152
0
11,151
L
2,660
230
0
1,346
13,084
5,508
0
6,560
6,274
0
11,169
W
Sobek
Ulixexx17
Sobek
2,024
90
0
3,136
7,037
6,534
277
1,007
6,030
5,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,889
Gold Earned
21,707
44
Minions Killed
94
1
Camps Cleared
5
381,249
Distance Traveled
468,673
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,771
1,110
60
9
2
155,793
1
W
Anhur
7,421
1,060
25
4
2
143,656
1
L
Ares
4,608
658
7
1
1
116,216
2
L
Izanami
4,610
659
21
3
0
122,124
3
L
Chaac
4,671
667
16
2
0
142,909
1
W
Sobek
6,515
931
9
1
1
169,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role