Player Matchup

Neith
Neith
RubyGem
Neith
Level 116
God Stats
3W - 2L
1,565 SR
Queue Stats
17W - 24L
1,403 Elo+
Party 2
Da Ji
Da Ji
SuperYeenPeen
Da Ji
Level 109
God Stats
7W - 8L
1,523 SR
Queue Stats
53W - 73L
1,389 Elo+
Party 3
Chang'e
Chang'e
UndineBlue
Chang'e
Level 128
God Stats
4W - 6L
1,639 SR
Queue Stats
7W - 8L
1,452 Elo+
Party 2
Baron Samedi
Baron Samedi
aznc009
Baron Samedi
Level 105
God Stats
29W - 32L
1,610 SR
Queue Stats
98W - 128L
1,412 Elo+
Party 3
Ymir
Ymir
oOBatsOo
Ymir
Level 38
God Stats
6W - 10L
1,446 SR
Queue Stats
37W - 45L
1,432 Elo+
Party 3
Team Averages
Level 99
1,556 SR
1,418 Elo+

VS

Team Averages
Level 76
1,572 SR
1,436 Elo+
Gilgamesh
Gilgamesh
ChillenZero
Gilgamesh
Level 68
God Stats
2W - 1L
1,783 SR
Queue Stats
2W - 1L
1,456 Elo+
Party 1
Chang'e
Chang'e
J WaR714
Chang'e
Level 123
God Stats
1W - 0L
1,561 SR
Queue Stats
2W - 1L
1,456 Elo+
Party 1
Geb
Geb
KuroRyukotsuki
Geb
Level 149
God Stats
3W - 4L
1,391 SR
Queue Stats
44W - 56L
1,357 Elo+
Solo
Apollo
Apollo
SaraPhax
Apollo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,456 Elo+
Party 1
Anubis
Anubis
SixthSage
Anubis
Level 16
God Stats
1W - 0L
1,624 SR
Queue Stats
2W - 1L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RubyGem
Neith
16
2 / 7 / 7
10,228
682
9,306
15,233
4,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 5 / 7
12,965
864
12,468
13,263
4,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
UndineBlue
Chang'e
18
4 / 6 / 12
11,967
798
14,640
16,375
5,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
aznc009
Baron Samedi
16
5 / 5 / 11
10,986
732
16,356
14,548
8,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
14
1 / 8 / 9
9,043
603
6,878
20,978
19,660
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChillenZero
Gilgamesh
18
8 / 0 / 18
12,777
852
19,870
18,718
20,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
J WaR714
Chang'e
17
5 / 3 / 21
12,209
814
13,911
13,154
6,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 22
10,628
709
8,971
17,108
19,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
SaraPhax
Apollo
18
5 / 9 / 16
12,006
800
8,466
13,966
6,255
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
SixthSage
Anubis
19
11 / 6 / 18
13,895
926
18,951
16,723
8,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
126
23
Kills
31
31
Deaths
23
46
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChillenZero
Gilgamesh
8
0
18
17
W
Chang'e
J WaR714
Chang'e
5
3
21
5.17
W
2
5
22
2.6
L
Neith
RubyGem
Neith
2
7
7
0.79
W
Apollo
SaraPhax
Apollo
5
9
16
1.44
W
Anubis
SixthSage
Anubis
11
6
18
3.33
L
11
5
7
2.9
L
Chang'e
UndineBlue
Chang'e
4
6
12
1.67
L
Baron Samedi
aznc009
Baron Samedi
5
5
11
2.1
L
Ymir
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,648
Damage
70,169
80,397
Taken
79,669
43,891
Mitigated
60,681
19,950
Healing
23,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChillenZero
Gilgamesh
19,870
4,565
1,450
2,203
18,718
20,106
779
7,737
10,564
898
39,797
W
Chang'e
J WaR714
Chang'e
13,911
426
5,629
5,313
13,154
6,426
1,325
6,714
6,264
36,439
0
W
8,971
455
1,423
1,354
17,108
19,490
557
6,698
10,140
21,450
0
L
Neith
RubyGem
Neith
9,306
2,059
0
2,845
15,233
4,796
1,175
9,805
5,255
0
38,992
W
Apollo
SaraPhax
Apollo
8,466
4,175
0
778
13,966
6,255
2,845
6,750
6,944
0
33,860
W
Anubis
SixthSage
Anubis
18,951
873
0
5,260
16,723
8,404
1,044
8,731
7,618
41,974
0
L
12,468
1,903
0
263
13,263
4,990
532
7,906
5,166
0
26,108
L
Chang'e
UndineBlue
Chang'e
14,640
187
3,128
5,374
16,375
5,699
998
8,448
7,528
43,058
0
L
Baron Samedi
aznc009
Baron Samedi
16,356
558
3,192
3,191
14,548
8,746
211
7,328
6,908
31,517
0
L
Ymir
6,878
576
803
1,154
20,978
19,660
145
9,593
10,998
15,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,189
Gold Earned
61,515
255
Minions Killed
260
11
Camps Cleared
5
1,227,537
Distance Traveled
1,346,778
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,777
852
56
4
2
325,629
1
W
Chang'e
12,209
814
63
4
2
300,689
0
W
Geb
10,628
709
16
1
0
265,241
0
L
Neith
10,228
682
73
5
5
228,777
6
W
Apollo
12,006
800
65
4
1
232,327
3
W
Anubis
13,895
926
60
4
0
222,892
0
L
Da Ji
12,965
864
35
2
1
256,185
5
L
Chang'e
11,967
798
72
5
2
266,872
3
L
Baron Samedi
10,986
732
53
4
1
249,054
2
L
Ymir
9,043
603
22
1
2
226,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role