Player Matchup

Hel
Hel
ChedChiply
Hel
Level 66
God Stats
1W - 2L
1,460 SR
Queue Stats
12W - 16L
1,354 Elo+
Party 2
Gilgamesh
Gilgamesh
Sweeperkeeper03
Gilgamesh
Level 107
God Stats
1W - 1L
1,663 SR
Queue Stats
15W - 16L
1,420 Elo+
Party 2
Medusa
Medusa
utupid96
Medusa
Level 18
God Stats
0W - 2L
1,146 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Team Averages
Level 64
1,423 SR
1,425 Elo+

VS

Team Averages
Level 45
1,491 SR
1,281 Elo+
Pele
Pele
Dargheti
Pele
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 79L
1,301 Elo+
Party 1
Xing Tian
Xing Tian
Workbench29397
Xing Tian
Level 42
God Stats
1W - 2L
1,516 SR
Queue Stats
73W - 105L
1,243 Elo+
Party 1
Baron Samedi
Baron Samedi
Workbench6
Baron Samedi
Level 26
God Stats
7W - 9L
1,458 SR
Queue Stats
53W - 58L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 6
11,618
683
12,739
18,390
10,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Sweeperkeeper03
Gilgamesh
14
7 / 11 / 4
11,594
682
18,826
23,620
20,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
utupid96
Medusa
14
1 / 8 / 9
10,950
644
7,408
21,033
8,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
6 / 8 / 9
11,719
689
11,731
15,791
7,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Workbench29397
Xing Tian
17
8 / 3 / 18
13,883
817
16,763
20,016
28,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Workbench6
Baron Samedi
18
13 / 3 / 13
13,539
796
26,752
16,890
7,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
13
Kills
27
27
Deaths
14
19
Assists
40
Player
Kills
Deaths
Assists
KDA
L
5
8
6
1
W
Pele
6
8
9
1.31
L
Gilgamesh
Sweeperkeeper03
Gilgamesh
7
11
4
0.82
W
Xing Tian
Workbench29397
Xing Tian
8
3
18
5.67
W
Baron Samedi
Workbench6
Baron Samedi
13
3
13
6.5
L
Medusa
utupid96
Medusa
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,973
Damage
55,246
63,043
Taken
52,697
40,281
Mitigated
42,883
17,050
Healing
18,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,739
2,685
7,047
6,227
18,390
10,756
484
14,203
4,187
27,908
0
W
Pele
11,731
3,890
497
2,162
15,791
7,057
136
4,234
11,557
0
34,186
L
Gilgamesh
Sweeperkeeper03
Gilgamesh
18,826
7,914
0
1,241
23,620
20,834
615
15,623
7,997
172
43,517
W
Xing Tian
Workbench29397
Xing Tian
16,763
1,322
562
2,392
20,016
28,048
624
5,584
14,432
45,098
0
W
Baron Samedi
Workbench6
Baron Samedi
26,752
2,260
4,257
9,125
16,890
7,778
952
3,594
13,296
61,708
0
L
Medusa
utupid96
Medusa
7,408
4,309
0
2,535
21,033
8,691
457
14,445
6,588
0
28,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,162
Gold Earned
39,141
129
Minions Killed
168
4
Camps Cleared
9
790,291
Distance Traveled
921,817
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,618
683
36
2
0
253,103
0
W
Pele
11,719
689
43
3
5
330,297
0
L
Gilgamesh
11,594
682
43
3
4
266,758
4
W
Xing Tian
13,883
817
46
3
2
311,559
1
W
Baron Samedi
13,539
796
79
5
2
279,961
0
L
Medusa
10,950
644
50
3
0
270,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role