Player Matchup

Agni
Agni
JeremyJames
Agni
Level 117
God Stats
5W - 1L
1,936 SR
Queue Stats
282W - 257L
1,488 Elo+
Party 3
Hel
Hel
OoBlizzado
Hel
Level 159
God Stats
1W - 2L
1,159 SR
Queue Stats
114W - 112L
1,531 Elo+
Party 1
Nike
Nike
PaintYourWife
Nike
Level 89
God Stats
9W - 12L
1,355 SR
Queue Stats
321W - 292L
1,511 Elo+
Party 3
Serqet
Serqet
celliemc
Serqet
Level 26
God Stats
1W - 0L
1,674 SR
Queue Stats
4W - 2L
1,731 Elo+
Solo
Artemis
Artemis
oOBushido
Artemis
Level 62
God Stats
2W - 1L
1,504 SR
Queue Stats
41W - 40L
1,507 Elo+
Party 1
Team Averages
Level 91
1,526 SR
1,554 Elo+

VS

Team Averages
Level 104
1,635 SR
1,602 Elo+
Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
AtHighbury1886
Thoth
Level 144
God Stats
2W - 5L
1,694 SR
Queue Stats
281W - 226L
1,655 Elo+
Party 2
Yemoja
Yemoja
BakkPakk
Yemoja
Level 69
God Stats
9W - 3L
1,869 SR
Queue Stats
255W - 207L
1,652 Elo+
Party 2
King Arthur
King Arthur
SpelinErorz1
King Arthur
Level 29
God Stats
3W - 2L
1,610 SR
Queue Stats
101W - 65L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 18
10,344
739
22,586
14,924
5,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 3 / 12
10,968
783
10,031
15,062
7,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
5 / 2 / 18
10,627
759
13,231
16,689
14,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
celliemc
Serqet
18
6 / 4 / 14
11,404
815
9,056
17,174
22,273
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
oOBushido
Artemis
18
7 / 3 / 14
11,128
795
18,283
13,121
5,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
4 / 5 / 6
10,651
761
11,929
10,883
3,738
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
11
1 / 8 / 6
8,240
589
5,200
12,775
4,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 3 / 7
11,233
802
29,537
10,289
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
BakkPakk
Yemoja
17
3 / 5 / 10
9,840
703
6,641
14,967
18,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
SpelinErorz1
King Arthur
15
1 / 6 / 7
8,536
610
8,963
28,942
23,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
52
27
Kills
16
16
Deaths
27
76
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
5
6
1.4
L
Medusa
 
Medusa
1
8
6
0.5
L
7
3
7
3.5
L
Yemoja
BakkPakk
Yemoja
3
5
10
1.6
W
3
4
18
3
W
6
3
12
4
W
5
2
18
7
L
King Arthur
SpelinErorz1
King Arthur
1
6
7
0.75
W
Serqet
celliemc
Serqet
6
4
14
3.25
W
Artemis
oOBushido
Artemis
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,187
Damage
62,270
76,970
Taken
77,856
55,024
Mitigated
54,396
45,912
Healing
29,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,929
458
1,035
581
10,883
3,738
47
6,209
4,480
32,552
0
L
Medusa
 
Medusa
5,200
1,865
962
1,435
12,775
4,438
397
5,400
7,164
0
10,561
L
29,537
393
2,914
1,673
10,289
4,409
528
2,612
7,445
53,306
0
L
Yemoja
BakkPakk
Yemoja
6,641
839
6,777
2,766
14,967
18,333
145
7,584
6,878
11,647
0
W
22,586
1,244
2,912
2,036
14,924
5,787
1,480
10,553
4,371
36,140
0
W
10,031
467
20,682
9,410
15,062
7,770
934
12,050
3,012
26,822
0
W
13,231
633
1,228
2,465
16,689
14,064
194
9,810
6,879
0
21,296
L
King Arthur
SpelinErorz1
King Arthur
8,963
1,232
2,501
8,805
28,942
23,478
0
11,533
16,281
244
14,471
W
Serqet
celliemc
Serqet
9,056
1,559
1,599
2,625
17,174
22,273
338
7,496
9,678
1,949
9,774
W
Artemis
oOBushido
Artemis
18,283
9,306
0
2,955
13,121
5,130
2,639
8,442
4,679
0
43,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,471
Gold Earned
48,500
129
Minions Killed
136
0
Camps Cleared
0
1,346,333
Distance Traveled
1,212,716
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,651
761
54
4
0
259,758
0
L
Medusa
8,240
589
16
1
0
211,798
1
L
Thoth
11,233
802
53
4
0
269,883
1
L
Yemoja
9,840
703
9
1
0
246,305
5
W
Agni
10,344
739
22
2
0
276,279
0
W
Hel
10,968
783
43
3
0
263,455
5
W
Nike
10,627
759
14
1
0
297,484
0
L
King Arthur
8,536
610
4
0
0
224,972
3
W
Serqet
11,404
815
9
1
0
267,117
0
W
Artemis
11,128
795
41
3
0
241,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role